The sequel to Path of Destruction with all the improvements learned from the first game, a story and a brand new game mode!

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A work process, Part 3: Welcome to Fight Club

A work process, Part 3: Welcome to Fight Club

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The evolution of the fight system from the early prototype to the final version and beyond!

A work process, Part 2: A warrior comes and goes

A work process, Part 2: A warrior comes and goes

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How the fight system in High Dragon came to be what it is.

The birth of a level

The birth of a level

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Just a quick overview of the way a level is created

A work process, Part 1 of I don't know

A work process, Part 1 of I don't know

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I hate when my boss waste my time. When I'm my own boss, it's even worst!

A story to tell

A story to tell

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This is an introduction to the creation of the sequel of my first commercial game "Path of Destruction". After more than a month of prototyping, I'm working...