This is a COMPmode 0.3 mod for Painkiller.
Features:
v0.3
- Hitsounds
- Disconnect commando
- Bot (an idle bot for training..) *Experimental*
- ShowFPS and Speedmeter saved in config
v0.2
- AmmoHUD, adjustable and resizable - Timer
Gameplay Changes:
These gameplay changes are made from suggestions by SK|SteLam and mysod|Vo0 who have done the gameplay testing for the mod.
- Fast stair-climbing
- Original movement
- Spawnweapon: Shotgun
- Shotgun Original
- Painkiller Original
- Electrodriver 2nd-fire 10 dmg/hit
- Electrodriver knockback added
- Minigun 8 dmg/hit
- Minigun knockback 4/5 of original
- Map item changes(read below)
Commands:
SHOWTIMER [0/1]:
Disables/enables Timer.
AMMOHUDSIZE [0.0 - 3.0]:
Sets AmmoHUDSize, 0 = disables AmmoHUD.
AMMOHUDTOP [x]:
Sets the distance to the top of the HUD.
Example: AMMOHUDTOP 200 aligns the AmmoHUD 200
pixels from the top.
AMMOHUDALIGN [0/1] (0=left, 1=right):
Sets the alignment of the AmmoHUD, 0=left, 1=right.
HITSOUNDS [0/1]:
Disables/enables hitsounds.
DISCONNECT [0/1] (0=left, 1=right):
Disconnects from server(only client).
ADDBOT *EXPERIMENTAL*:
Adds a "bot" that idles on the server, good for practice.. The bot will join the same team as the player. Only on listen-server. To remove bots simply reload map.
Map item changes:
I've made alot of changes based on ZaF's suggestions in this article:
Esreality.com
Thx alot ZaF! So some of this is a cut n paste from that article.
DM_Psycho
- Added Stakegun in "Silver Armor"-room
- Added Stakegun in "Central"-room above the teleport
DM_Sacred
- Switched upper Shotgun to Stakegun
- Removed lower Shotgun
DM_Unseen
- Switched health on stairs to Stakegun
DM_Illuminati
- Quad moved lower RL
- Lower RL moved to Center in old Quad-room
- GA moved to old Quad-room
- WM moved to MH
- MH moved to GA
- Switched Shotgun for Stakegun
- Added Stakegun
- Moved Shotgun-ammo
"What this allows is a massive central focal point for quad, which has many access areas. Give the down team access to Immunity, a shot at quad as well as having to take risks to get MEGA HEALTH and Weapon Mod.
The up team has Weapon Mod and less of a risk to get MEGA HEALTH as well as GA of course." - ZaF
DM_Mine
- Immunity moved to RL-platform
- Platform-RL moved to WM-room
- Changed Shotgun for Stakegun
"The only niggling issue with the map for me would be the placement of invulnerability directly above the GA / RL area. Which is basically going to allow for mega stacked up team to charge the powerups with the Invulnerable member going first and taking all the shots and storming quad and getting it if he’s fast enough, maybe Swapping the Invulnerability with RL 2 (the one on top of the raised circular platform) and putting the RL in the Weapon Mod room would make the map fully balanced." - ZaF
DM_Cursed
- Added Stakegun to Teleport room
- Added Stakegun near MH
- Added Stakegun below Quad
- Changed Shotgun for Stakegun
- Added Shotgun-ammo
Installation
You should bakup your LScripts.pak and Levels.pak (located in Painkillerdata ) before you install this, if you want to "uninstall" it.. If you wan't to "unistall", just copy back the old pak:s.
Just extract to the data-directory in your Painkiller-directory (like c:Painkillerdata ).
This mod is required to be able to play on COMPmode v0.2 servers. You will see in the server browser that it is a COMPmode v0.2 server if it is labeled "(v0.2 CM)".
Credits
Credits to mysod|Vo0, SK|SteLam, joQe for the intensive testing and suggestions, Outs for webspace, and blowfish and w4rh0g and rest of the ppl on #painkiller.euro for the support.