The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!
This video was originaly supposed to be longer, but so I can split the media releases up a bit (and because I'm waiting on a rather nice new ingame tool from Nicolas) I've split it into two. Part one of our second ViDoc covers the windows based tools that you can use outside of OverDose.
NOTE: The frame rate will be a bit jumpy because my computer was made in 1911.
great tools !!!!
(just one small remark, maybe you can record the sound next time a bit louder, i had to put my volume compleatly open to hear you're voice)
simply can't wait to see this game ones it is released!!
its clear that you guys know what you are doing!!
leon
This engine looks amazing, any Ideas on when an SDK will be released?
The SDK is already publicly available at: Odblur.svn.sourceforge.net
The level editor (ODRadiant) isn't done yet, but mappers can use GtkRadiant or derivatives meanwhile.
Ok thanks,
that's a heck of a lot of tools...
Its really not, plus it doesn't show ODRadiant at all... Or any of the ingame tools and stuff that will be in the next video (Maybe tomorrow).