The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!
Just a random, short and pointless video showing Parallax Occlusion Mapping (POM) in action.
Plus a special shout out to Pob, the dirty spitting bastard.
Also, heres the texture flats to see how these things are created, just incase people may be interested:
Team-blur-games.com
Team-blur-games.com
Good lord, those textures are beautiful!
When you say that there's a large performance hit with POM, how large are you talking in comparison to normal mapping?
Larger than normal mapping of course, but the beauty of OD is that we run specific paths and settings for everything and don't skimp out on optional extras, which means this can be enabled/disabled and tweaked in quality with no hassle. The performance drop is no worse than it is in any other title/application, however it is worse than relief mapping as its a LOT nicer.
That's good to hear. You guys really are looking after the PC gamer.
Will you have the ability to choose between relief mapping and POM? Like in darkplaces?
I mean I can handle POM, but it would be a nice alternative.
I like jelly,
Wow, these are top quality... great development here with the 2048x2048 materials and the normal, specular, diffuse and bump.
I'll have to try this technique out
They are 1024x1024, only a few terrain materials for tiling are 2048x.
Toodledibski?
"Toodle pipski". I'm British. And a massive Red Dwarf nerd.