The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!

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Add media Report RSS OverDose ViDoc - Parallax Occlusion Mapping
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GavinStevens Author
GavinStevens - - 620 comments

Also, heres the texture flats to see how these things are created, just incase people may be interested:

Team-blur-games.com

Team-blur-games.com

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Cahir
Cahir - - 186 comments

Good lord, those textures are beautiful!

When you say that there's a large performance hit with POM, how large are you talking in comparison to normal mapping?

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GavinStevens Author
GavinStevens - - 620 comments

Larger than normal mapping of course, but the beauty of OD is that we run specific paths and settings for everything and don't skimp out on optional extras, which means this can be enabled/disabled and tweaked in quality with no hassle. The performance drop is no worse than it is in any other title/application, however it is worse than relief mapping as its a LOT nicer.

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Cahir
Cahir - - 186 comments

That's good to hear. You guys really are looking after the PC gamer.

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xalener
xalener - - 1,605 comments

Will you have the ability to choose between relief mapping and POM? Like in darkplaces?

I mean I can handle POM, but it would be a nice alternative.

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Salsa_Shark
Salsa_Shark - - 1,292 comments

I like jelly,

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booman
booman - - 3,651 comments

Wow, these are top quality... great development here with the 2048x2048 materials and the normal, specular, diffuse and bump.
I'll have to try this technique out

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GavinStevens Author
GavinStevens - - 620 comments

They are 1024x1024, only a few terrain materials for tiling are 2048x.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Toodledibski?

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GavinStevens Author
GavinStevens - - 620 comments

"Toodle pipski". I'm British. And a massive Red Dwarf nerd.

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Description

Just a random, short and pointless video showing Parallax Occlusion Mapping (POM) in action.

Plus a special shout out to Pob, the dirty spitting bastard.

Team-blur-games.com