The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!

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Description

Up close shot of the WIP radar and GUI.

Radar:
Shows map, enemies (when in combat) and other vital objective based details. Game time and wave refresh time.

Health area:
Shows many things, grenades remaining, shell icon will change depending on ammo type and weapon function, so in this case a normal shotgun blast will show one shell, but a slower but more heavy hitting multi-shot would show three shells. Ammo in clip/total ammo, weapon level (Weapons rank up as do players in OverDose. As you use weapons they increase in rank. This has no weight on how the weapon handles however, its just for show). Health rects, which decrease via 20 HP each. And CP bar, showing how much XP is required before you rank up again.

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