A group of 4 arrives in a large Utopian city. Crime is far beyond normal, and private research facilities are the prime targets. Millions of dollars of technology have been stolen, but for what? 5 aspiring detectives arrive to investigate. The leader, who can pull information from steadfast suspects. The joker, who sets traps with high risk but high reward. The brains, who challenges the strong and sees connections in random clues. The curious one, who perceives details in any crime scene. And you, the underdog. Will you bring them together or drive them apart? Will you search for light or fall to darkness? Will you be lead by your partners or your friends? Will you brave the path alone or risk everyone?

Post news Report RSS New Art and planning animation

New art and plans for the future, for Outbreak: The Madman's Wrath.

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Hello folks!

Work on Outbreak is continuing. Our artist, Lauren Trunick, is working the hardest right now as she prepares assets for the game. With the game focusing on the story, the characters will need to be talking. Rather than try and animate the mouths of smaller sprites, we will have full art for the characters as they speak. Our first demo is also a great polished image of the main character:

Main Character

Looks much more polished now that she's coloring instead of me.

Development

With the release of Unity 4.3, I've started working on the game and animations. Rather than draw a sprite for each frame of movement, my plan is to independently animate each body part of the character. This allows for much smoother animation, and we can even mix animations together or have smooth transitions. Props to the Unity team for such a great tool.

My plan is to start work on a playable alpha demo soon, and have a polished presentation ready. See you next time!

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