The player will be free to go on missions, do pvp, travel or explore, etc; no obligations, meaning you can fully level up and enjoy the game without being forced to do this or that. For example, if you like PvP but not space battles, you can play only ground battles, you will not need to force yourself to do space battles at all, and you will be able to get the same rewards.The game will not be focusing on just one element. Also, exploration and collecting knowledge, curiosity itself will hold key importance.
You will be able to discover other species, tribes, cities and learn a lot from them (such as weapon skills, for example). As a character, you will start at a starting area (we hope to create several starting areas, not just only one per race) and you will be able to choose your profession and intentions, as well as background story, family, friends and so on. You can either sign up for the army, or be hired as a merc, be a trader, be part of a pirate crew or even the mafia, or just be a freelance explorer or journalist. Who you are is really up to you, as well when you choose to depart from your starting area to infinity and beyond.
Mobs and NPCs are planned to have complex behaviour, they will all be affected by weather for example. You will be able to get information and hints from them, as well from the Link (similar to the Internet, but it is spread across the known universe and is accessible to all), you can visit and create forums, blogs on it, you can send messages, etc.
You will be able to access wormholes to travel very long distances in a short time. The wormholes will have stations built around them where you will have to pass security check. If you are a pirate/smuggler/criminal etc. you will have to use forged IDs or use non-registered wormholes at the risk of ending up in a black hole, a sun, or somewhere completely unexpected, thus you will probably want a variety of gadgets to help you determine your chances.You will be able to have a spaceship of your own or you can share it with someone or you can even have a full guild operating one as crew. You can battle other spaceships, NPC or player’s, you can destroy or loot them.
Guilds can conquer non-colonized areas and establish trade ports, settlements, colonies there. These can be attacked, reconquered or destroyed. Guilds can order materials to build and develop these areas, they can choose when and where they want to be delivered. These shipments can be attacked and stolen, either by random NPC events or players.
The first game of the team, Total Decay has been released on Kickstarter for Alphafunding! If you're interested in helping fund Total Decay, please don't hesitate to skedaddle over there and help out.
Our goal is three thousand British Pounds within three weeks, which is quite a bit of money. Enough to finish our current project, at least. Even if you can't donate, or you're not comfortable with donating, then you can help by sharing the Kickstarter campaign wherever you can. Facebook, Twitter, MySpace, Tumblr, Reddit, wherever.
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