OreSome is a 2D strategy game about ore -- exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies -- or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void. By the time you're ready, you'll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale mining operation ever known to man -- all working for one of humanity's least scrupulous corporations -- and there's a lot of competition.

Report RSS Shipyard Mode – Fabricating Soon!

I can announce, completely non-exclusively, that I'll be getting Shipyard Mode into your hands within the month(ish)! See over the jump for details!

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Barring unforeseen complications, I'll be putting up the OreSome Shipyard Mode for your consideration in the coming weeks. It's the tool I use to design the game's enemy ships, bases and other encounters, and I'm hoping you'll get at least something of a kick out of it. More importantly, I'm hoping you'll be creative, and send me that creativity - I'll put any interesting designs into the game, and stick your preferred name in a credits easter egg somewhere.

This not only helps me be lazy (though this is a side benefit), but, I hope, will bring together a community for OreSome. Eventually, I intend to allow players to mod their own designs into the single player campaign (and indeed, a small amount of that is already possible). As a taster, users of Shipyard Mode can import their own .png, .gif and .jpg images to use as custom 'space debris'.

The Shipyard and perhaps other tools will be updated from the current rough state as development continues - with any luck, budding designers will be clamouring for new additions, which I can then ignore. Or not, as the mood takes me :)

Watch this space!

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OreSome Real Time Strategy
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