OpenTomb is a cross-platform reimplementation of classic Tomb Raider 1—5 engines.
More than year have passed since last OpenTomb update on ModDB, but surely it doesn't mean that project is dead! Finally, we have some basic pathfinding...
back in business: ai and pathfinding!
Lots of things happened in our community lately - thanks to our new contributors, engine development entered into rapid development phase. In the last...
big changes! refactoring, spawning entities, ragdolls and more
After long delay, we introduce three milestones at once: new collision approach, which resembles classic (yet optimized) Tomb Raider room collision, quicksand...
new collision approach, quicksand and inventory features
At last, OpenTomb now features actual triggers and interactive keyholes and puzzleholes.
milestone: triggers and item interaction implemented!
This article provides a detailed step-by-step guide to setup a development environment for OpenTomb on Linux.
how to compile opentomb on linux using qt creator
Latest milestone features: full OpenAL implementation with environmental FX and animated textures support!
openal audio and animated textures support
An important update in latest OpenTomb revision — support for animation commands.
animcommands are now supported!
A step-by-step explanation of how to get all the performance from a modern GPU, or at least way more than necessary for sixteen year old games, by mostly...
optimizing opentomb graphics
This article describes the process of making OpenTomb sources work within Code::Blocks development environment.
how to compile opentomb in windows using code::blocks ide
Now OpenTomb fully supports joystick, control mapping and sprint!
joystick support, control mapping and sprint
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