Last year was kind of a hard time for OpenTomb, cause we had unsuccessful attempt of engine "c++fication" and, as result, forking into two branches - main one (which was abandoned for almost 6 months) and so called "Edison" branch, which is maintained by Steffen Ohrendorf.
Fortunately, now we have our main programmer, TeslaRus, back in business, and also there are some very good news regarding AI development progress! Gh0stBlade has already done basic pathfinding system, meaning that finally, after 3 years of development, we have some enemies moving and chasing Lara!
Of course, we still need proper scripts and state controllers for NPC. Let's keep fingers crossed and hope that we'll get some really cool features for Tomb Raider's 20th anniversary!