Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report RSS Playtest 20200418

Just in time for the upcoming RAGL Season 9, we are today releasing playtest-20200418 with several important fixes and polish changes.

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Just in time for the upcoming RAGL Season 9, we are today releasing playtest-20200418 with several important fixes and polish changes:

  • Fixed a desync crash caused by Minelayers
  • Fixed several issues related to Service Depots
  • Fixed issues with lobby player colour and faction validation
  • Restored country display for anonymous players in server lobbies
  • Fixed several issues in the singleplayer campaign

With the recent surge in online player numbers, we want to make sure that the upcoming release is as stable as it can possibly be, so we encourage everybody to play some games on this new playtest and let us know if you find any serious bugs or notice anything else amiss!

In other community news, the Fractured Realms team have released a trailer for their OpenRA-based game. A preview release should soon be available to download from their ModDB page if you like the look of it.

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