One Upon Light is a monochromatic top-down puzzle game with a photophobic protagonist. Trapped in a world of shifting shadows and light, players manipulate objects in the environment to create a path of shadows and avoid contact with light. The game utilizes unique mechanics revolving around the central theme of light and shadow. The protagonist’s past is incrementally hinted at as the player progresses through the game.

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If you've been wondering about why One Upon Light has such a peculiar name, look no further. The game's Lead Programmer shares our little tale behind it!

Check out the article on the Playstation Blog here!

One Upon Light on the PS4, 28 Oct 2014!

One Upon Light on the PS4, 28 Oct 2014!

News

One Upon Light will be released on the PS4 on the 28 October 2014!

Come and play One Upon Light @ Licence2Play

Come and play One Upon Light @ Licence2Play

News

If you're in Singapore over this weekend (6-8 Dec), we invite you to attend Licence2Play, held at Suntec Singapore International Convention & Exhibition...

Best Game in IGF China 2013

Best Game in IGF China 2013

News

One Upon Light wins the Best Game award in the 5th Independent Games Festival China 2013.

One Upon Light is a finalist in the Independent Games Festival China 2013!

One Upon Light is a finalist in the Independent Games Festival China 2013!

News

One Upon Light is among the eight finalists in the Independent Games Festival China 2013!

Comments  (0 - 10 of 12)
Guest
Guest

great trailer of the game

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SUTDGameLab Creator
SUTDGameLab

Thank you! Glad you liked it!

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GreenForest
GreenForest

I just think how you hided planes or how ou writen script for this stuff (last try maybe you baked real time shadow textures and maked them act like triggers. I just think so. Pss... you can tell my game already done cogradulations.

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SUTDGameLab Creator
SUTDGameLab

Hi there! Thanks for commenting. Sorry for taking such a long while to reply, we've been very busy working on finishing the game.

All the shadows in our game are real time and if you were referring to the way we froze the shadows on the ground, you're right that it's a heavily scripted process.

Good luck on your own game!

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GreenForest
GreenForest

Thanks it really taked some time to be answered

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SUTDGameLab Creator
SUTDGameLab

Yeah, sorry about that! It has been a really busy few months. Better late than never! :)

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Guest
Guest

I think last question been correct sir you good at unity can i invite you to my developing grupe.

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GreenForest
GreenForest

Thank u for reply this game creator realy neard so stupid that he never replyed.

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darkblooddevelopment
darkblooddevelopment

Amazing, i'm impressed you made it in Unity. Amazing work!

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SUTDGameLab Creator
SUTDGameLab

Thank you! Unity has been really kind to us, in some sense, perhaps ironically, we might not have made it without Unity. :)

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