One Upon Light is a monochromatic top-down puzzle game with a photophobic protagonist. Trapped in a world of shifting shadows and light, players manipulate objects in the environment to create a path of shadows and avoid contact with light. The game utilizes unique mechanics revolving around the central theme of light and shadow. The protagonist’s past is incrementally hinted at as the player progresses through the game.
If you've been wondering about why One Upon Light has such a peculiar name, look no further. The game's Lead Programmer shares our little tale behind it!
One Upon Light will be released on the PS4 on the 28 October 2014!
If you're in Singapore over this weekend (6-8 Dec), we invite you to attend Licence2Play, held at Suntec Singapore International Convention & Exhibition...
One Upon Light wins the Best Game award in the 5th Independent Games Festival China 2013.
One Upon Light is among the eight finalists in the Independent Games Festival China 2013!
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great trailer of the game
Thank you! Glad you liked it!
I just think how you hided planes or how ou writen script for this stuff (last try maybe you baked real time shadow textures and maked them act like triggers. I just think so. Pss... you can tell my game already done cogradulations.
Hi there! Thanks for commenting. Sorry for taking such a long while to reply, we've been very busy working on finishing the game.
All the shadows in our game are real time and if you were referring to the way we froze the shadows on the ground, you're right that it's a heavily scripted process.
Good luck on your own game!
Thanks it really taked some time to be answered
Yeah, sorry about that! It has been a really busy few months. Better late than never! :)
I think last question been correct sir you good at unity can i invite you to my developing grupe.
Thank u for reply this game creator realy neard so stupid that he never replyed.
Amazing, i'm impressed you made it in Unity. Amazing work!
Thank you! Unity has been really kind to us, in some sense, perhaps ironically, we might not have made it without Unity. :)