Okhlos is a game about an angry mob in ancient Greece. You will have to travel all around Greece and conform a very large group of angry people to fight armies, mythological creatures and even the gods themselves! Each stage will have its unique challenges based around the gods they worshipped there. You will have lots of fighting in Sparta, lots of thinking to do in Athens, and lots of partying when facing Dionysius. You get the idea. Also, each unit will have its unique set of skills, making the mob unique each time you play. There will be heroes, warriors, philosophers, slaves, and much more!

Report RSS [Dev Blog] Creating gods -FINALE-

After last week’s update, when we posted the concepts of the final four gods, we finally have the gods’ semi-definitive designs. Here they are!

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After last week’s update, when we posted the concepts of the final four gods, we finally have the gods’ semi-definitive designs. Here they are!

todos2(Click in the picture to enlarge it!)

Some notes about the changes:

APOLLO

Apollo has more clothes on than in the previous versions, but they were no bigger changes than that.

ARES

We have the pixel art and animations already, so we didn’t make changes to him.

ARTEMIS

We added a tiara, like Apollo has, and removed the wings from her shoes. Also, we added some green to enforce the “natural” side of her.

POSIDON

Pretty much straightforward, there were no difficult decisions to make once the original design was selected. Here are some very old versions that give him some piraty look.

poseidonConceptRebotado(Click in the picture to enlarge it!)

APHRODITE

We still don’t know what she’ll have to cover her nudity, but it definitely will be an icon or emoticon of some kind, or something funny from the game.Also, compared to previous versions, we gave her girdle and cestus more prominence.

HERMES

Same thing as Apollo, there where no big changes here. The hat and bag went bigger.

HEPHAESTUS

The main problem with him was the apron. We wanted something credible, that looked good context, so we tried with the leather thingy. The hammer was another problem. We researched different types of hammers, but we decided to take some liberties and make an original design.

ATHENA

We had a lot of versions of Athena, and none of them quite fitted. Finally, we established some parallels between Ares and Athena so we adjusted her outfit to fit Ares’. The color palette is the same, but they look very different thanks to the different body sizes.

DIONYSUS

I liked the punk hair on him, but the mohawk didn’t fit right. So I went for a more Sid-Vicious-like look, and made him grumpier.
Also, the lyre suffered a lot of changes. I figured it would be cool to make it like an electric bass/guitar, so I added lots of accessories.

dionysusConcept4(Click in the picture to enlarge it!)

HERA

Hera was pretty much straightforward. A lot of jewels, a robe and the peplos. I started with the colours inverted, but she stood out too much from the other gods.

heraConceptWeb(Click in the picture to enlarge it!)

HADES

Thanks to IndieDB’s user Duselesco and his feedback about the hood, we decided to keep his hood on, retaining a darker look, only for a first impression, because before the battle begins Hades will transform himself, by taking his hood off.

hadesColor2
(Click in the picture to enlarge it!)

ZEUS

We had the problem of Zeus’ hair. We tried a lot of different choices, but nothing really persuaded us. Finally we chose a more canonical Greek look.


(Click in the picture to enlarge it!)

So that’s all for this week. We’ll be getting some new updates from our new team member JoseLuisScolari soon, so stay tuned!

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