It's the year 2025. Recent scientific research on the amplification of emotions has been revealed to have "uncalled for" effects on the human brain. The idea is very simple: The emotions and actions that minatory effect you're everyday life, amplified to all you think about. Anger, sadness, and fear are examples of this. But they didn't stop there. In an effort by military science, They foolishly endeavored to amplify the feelings of the 7 deadly sins. Lust, greed, gluttony, and sloth all examples of this. Then, there is you. A minor experiment, never meant to amount to anything. You are known as obsession, and that is exactly what controls your life. But what is obsession without something to be obsessed about? Your obsession: a box. A simple, small, locked box. You can't open it, because you don't have the key. But you are obsessed with finding out what's in the box. So, you protect it. But what happens when it is taken from you? This is where our journey begins. Greed steals the box, and instead of your predicted reaction ( go completely insane and die from the rage), you go after him. Now make no mistake, you do go crazy, but you use this insanity to your advantage. Project discontinued.

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Twitter

Latest tweets from @caravangames

RT @jnkboy: I wish I was this cool Youtube.com

May 11 2013

RT @renaudbedard: Youtube.com

Apr 30 2013

Obsession will be officially be coded in C# and a high chance of using XNA depending on skill level determination.

Apr 17 2013

Obsession development possible switching to XNA

Mar 25 2013

Articx 1.1 Completed

Mar 22 2013

Articx 1.0-BR finished!

Mar 22 2013

Articx 1.0 RD-1 now in development.

Mar 22 2013

We're planning Obsession to be available for Windows, Mac, and Linux but we are not 100% positive it will happen.

Mar 21 2013