N.U.T.Z. is a non-linear style game that incorporates elements of a shooting platformer, and is inspired by classics such as Megaman and Metroid.

The player controls a single character on screen that can carry a variety of different weapons and can freely aim and attack in a 360 radius. We plan to support both mouse+keyboard and controller setups. The game will feature collectible upgrades for weapons and armor that are located throughout the levels. They will enhance the characters abilities and enable them to access areas in previous levels that they could not and unlock new abilities.​
One of our goals is to bring back some classical couch multiplayer. Wether it be a campaign co-op or multiplayer deathmatch we're getting back in touch with our roots. While the internet has achieve a degree of flexibility and ease of use in uniting people together we think it's certainly great to play with friends in the same room.

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Late April Update


It's been a while since we touched base. We wanted to let you know that while much has happened, we are still moving forward with the game and there will be new things to be excited about.

From Kickstarter we've received invaluable feedback and the team has been working furiously to fix the various short comings of the demo. Next week we hope to deploy a new updated demo. This new demo incorporates a significant optimization increase which will allow the game to be played on some lower end systems, and more smoothly. We also successfully migrated the engine over to Unity 2018! With this
new version, we've gained some amazing Unity-made tools for the game which will help us make it even better than it was before. The migration was smooth so we won't have to spend time updating code in order to make the game compatible.

The miniboss has been changed to better allow for an equal challenge to both characters. The miniboss will now be taking aim at the player and we've simplified this pattern down to 2 attacks. Expect to see the miniboss come as a regular enemy in later levels with new abilities to challenge the player.

The boss is currently in the process of being reworked and we will have more information coming on that next week. Some of the changes that have been made include the arena which has been flattened out and made smaller for a more focused fight. New platforms were introduced that are temporary and will cause the player to be moving around the arena instead of staying in one spot.

We're looking forward to expanding our community in order to better focus on our engagement. We will work towards this objective by having a dedicated community and marketing specialist. We realized this because our current efforts fell quite short of our intended mark.

It may have seemed quiet this week but we were working diligently analyzing recent results in order to better reorient our game plan.

We will be ramping things up in the coming weeks and hope to get a new demo out soon as possible with all the intended fixes. Thank you for your patience with us, and as always, feel free to leave a comment or show this campaign to your friends.

- The N.U.T.Z. team

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NUTZ MayPublicBuild

NUTZ MayPublicBuild


May 2018 release. Features redone boss arena and rebalanced level.

NUTZ April Public Build

NUTZ April Public Build


Our newest build available. Features a new playable character with a ton of new fixed bugs

October Demo Build

October Demo Build


Main game files. Required to play. Open up and run the exe.

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