Hey Everyone,
We had a fantastic time at iFEST 2014 here in Seattle!
No Man's Land got it's first public debut, and it went over quite well.
General Feedback
- Almost everyone said it looked great. "Good Graphics", was probably the most common thing we heard from people in the crowd watching others play.
- Almost everyone was impressed that we have been only working on it for three months.
- Almost everyone said they had fun and it was worth developing further.
Players
- 98% of people who played the game, played It until they won or lost. We only had about 1 or 2 people quit mid game because their friend called them to meet them.
- Average playtime was about 6 Minutes, this was how long it took most people to beat the small demo level.
- We had many repeat players. One kid played it for at least 60 minutes.
- A large majority of players were Kids, probably ages 8-10. (Could account for the balloons and candy we had at our table + many parents brought their kids to iFEST)
We also had a spontaneous interview for a movie about the indie games scene in Seattle. So that was pretty exciting as well!
In general we got some awesome feedback from everyone who played it. People seemed to love the art style and had a blast playing it.
We definitely plan to keep making No Man's Land better and better.
With all the work you guys put into this, it can only get better and better. ;)
I can definitely see Nothernlion covering this once it reaches a near-complete state.
Thanks Templar!
Yeah, we've put a ton of time and energy into this project. I can only hope someone like Northernlion plays it once we release a free demo!
Thanks for the encouragement, it means a lot!