The Japanese enter the fray on Luminith: their faction has a very strong military and a very strange pantheon: their gods are much more aggressive than their Greek and Norse counterparts, and each has three god creatures rather than three god tokens. Learning to play this new faction effectively is a fun new challenge: given how powerful the Japanese military and mythology are, you have to be very creative in how you help the Norse and Greeks drive back this threat. Remember, no faction is supposed to dominate the other!Hamlets are new non-combative, non-factional villages that can be built in the remains of the fallen towns. But it's never that easy! Hamlet buildings can only be placed from a limited queue that cycles as you place them. Hamlet buildings generate (or lose) Culture depending on what pre-existing tiles were adjacent at the time you placed them. Culture allows you to activate four powerful new abilities, including creating Large Towns or even turning back time.

Report RSS Skyward Collapse 1.5 Beta + First Beta/Preorders for Nihon no Mura Expansion!

This one is the first release that includes the new Nihon no Mura functionality. There are some bugfixes and a few balance changes for the base game, but the rest of this release is devoted to the expansion, which can now be preordered if you want to check it out early. It runs $2.99 standard, and carries a 10% discount until official release.

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If you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the new features until we release the 2.0 version of the game in late August, alongside the new Nihon no Mura expansion. A lot is different in the base game since 1.4, so we want to make sure and give this time to mature before we put this out to everyone.

This one is the first release that includes the new Nihon no Mura functionality -- well, support for it, anyhow. There are some bugfixes and a few balance changes for the base game (and there will be more of those coming up very soon as well), but the rest of this release is devoted to the expansion, which can now be preordered if you want to check it out early.

The 2.0 version of the base game pretty much has all of its features in beta already, and has since early July -- all those masses of new bandits, the new font things, the new balance and monster cave mechanics and so forth. That's been the free DLC content to coincide with the new expansion, although that content largely got finished first just because it took us a while to get the art and design and so forth ready for the expansion.

At this point the expansion is humming along, although it's still not nearly feature-complete. The list of things that are "not yet implemented" is actually kind of misleading, because a lot of the code and data for those things is already there, but they aren't finished enough to actually play with. All of the units are actually in the game already, but only the ones marked as complete have all their special abilities intact so far.

Anyway, I'm really excited about how the expansion pushes the boundaries of the game in a whole new direction, and I hope you will be too! And even if the expansion isn't your thing or you're new to the game, I think that the recent changes to the base game itself have been super exciting, too.

Schedule-wise, I'm expecting that the expansion will be feature-complete within a week, and then we'll be doing the full release of it (alongside 2.0 of the base game) in 3 to 4 weeks.

More to come soon. Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have any version of the game. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.

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