“Nigh7mares” is going to be a 2D “vertical platformer” about Magnus, a magician who was accused of murdering his assistant and, as a way to prove his innocence, he decided to risk his life in the magic trick “The 7 Nightmares”, where he fights against several shadow-like figures in matches of a game similar to blackjack until he reaches one of the seven “bosses” and by defeating them he gains access to fragments of the real killer’s memories.
You gotta love these Frankenstein's references. Jokes aside, the game is indeed out.
entry 020 - it's alive! in the name of god
It's almost here! Although with close to no art, our baby is really close to being "finished".
entry 019 - the nightmare is almost over
Implementation of some animations and assets into Unity for testing
entry 018 - placing the pieces
Here we have a post with two more animations, the idle and death ones to be more precise.
entry 017 - just keep walking
Just some small talk about this week and a video os two of the members working.
entry 016 - casual conversation
Smaller post with some of the background and platform studies that have been done.
entry 015 - backgrounds and platforms
We are here to show you the alpha version of our game. There is still a lot of work to be done but in the end, it will have all the art implemented and...
entry 014 - oh yeah, alpha build time
Logo and lies We ended up not posting the promised alpha build but here is the final logo.
entry 013 - the cards in the hat
Puns aside, we really do have some more art for you. We are trying to catch up on some missed deadlines but we will soon post some alpha build videos.
entry 012 - how do artists greet one another? yellow
Here are some photos of our programming side of the game. Our next post will show you some gameplay, still with no art, although it has pretty much all...
entry 011 - alpha sneak peek
Here we have our protagonist Magnus's sprite and his walking and jumping animation.
entry 010 - walk and jump while you can
Finally, some art coming to your way dudes and dudettes Here we have some variations of the shopkeeper and our first boss
entry 009 - oh yeah. it's all coming together
Some more game developing updates. Still, no art to show you guys, we hope to be able to do so soon
entry 008 - endless darkness
Here's the rest of our "level design". Just the dialogue and combat portion. And a sneak-peek at the end.
entry 007 - let's dialogue
Level Design implemented into the Unity and area transition.
entry 006 - ascending into the nightmare
First real post in our game blog. Just a small Unity Test and some Level Design.
entry 005 (?) - oops, i did it again
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