NEO Impossible Bosses is a RTS-MOBA RaidBoss rush in which players have to utilize a number of heroes to defeat the IMPOSSIBLE BOSSES! Inspired by the Warcraft 3 mod "Impossible Bosses" by Psyris, each boss is a unique challenge and has their own signature abilities.

Now for some informative screenshots with captions!

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X heroes versus 1 boss on his home turf

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Count Winkus unleashes his ultimate, Lightning destruction! Our heroes have to activate their shields to not take damage.

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Part of the hub area, where you buy items and do other stuff..

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Too many heroes to control? Pause and issue new orders when things get tough, or share the burden of controlling multiple heroes by playing with others online.

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Note from the developer

Hi! I've always been a little sad that the original custom map 'Impossible Bosses' in Warcraft3 was limited to a multiplayer-only experience, hence why I started working on this game. I'm at about 60% done with the game now, and should be able to have a beta in the near future. If you've always wanted to figure out MMO-styled bosses but feared the leveling grind found in most MMO games, do vote 'YES' for NEO Impossible Bosses to be on steam!

More links

Site[neoimpossiblebosses.coder-ddeng.com]

Tigsource Devlog

Hiveworkshop Devlog[www.hiveworkshop.com]

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After 3+ years of hard work, NEO Impossible Bosses is finally RELEASED! Huge thanks to our testers and all those who gave their feedback! This is not end of development yet, NEO Impossible Bosses will still go through updates and tweaks to the encounters. Stay tuned!

Without further ado, here's the Launch Trailer!


NEO Impossible Bosses Update #17: Hard mode and banks are up! Also, changelog for 0.07 to 0.08

NEO Impossible Bosses Update #17: Hard mode and banks are up! Also, changelog for 0.07 to 0.08

News

NEO Impossible Bosses Update #17&18;: Hard mode and banks are up! Also, some gifs and a small explanation on the changes.

Update #16: Changelog 0.04 to 0.06, Normal mode is more or less done!

Update #16: Changelog 0.04 to 0.06, Normal mode is more or less done!

News

My thoughts behind the changes on changelogs 0.04-0.06, comments on balancing boss damage, hitpoints, and mana. Also a video featuring clan IBCE vs the...

NEO Impossible Bosses: Hitpoint Balancing with many gameplay variables, Closed beta changelog 0.03

NEO Impossible Bosses: Hitpoint Balancing with many gameplay variables, Closed beta changelog 0.03

News

How do you do boss hitpoint balancing in a game where you have a high number of gameplay variables?

NEO Impossible Bosses Update#14: Patch Notes for closed beta 0.02, an apology, some gifs + item talk

NEO Impossible Bosses Update#14: Patch Notes for closed beta 0.02, an apology, some gifs + item talk

News

An apology, Patch Notes for closed beta 0.02, Gifs + Item talk!

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NEO Impossible Bosses
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x0to1
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#neoimpossiblebosses is 20% for the Steam Summer Sale! Store.steampowered.com #indiegames #gamedev #indiedevT.co

Jun 22 2018

while coding, i got hit by a reminder that functions that try to present a variation/overload of another workhorse function really suck

Jun 7 2018

RT @Totalbiscuit: John Peter Bain July 8, 1984 - May 24, 2018 T.co

May 24 2018

RT @ssylvan: Confession: When someone puts "written in clean, modern C++" in a library description, I assume it's going to be a… T.co

May 3 2018

RT @chinykian: Help out a struggling dev? Spread the word about #Spacejacked! We released it on #PS4 a few days ago after years of… T.co

Apr 29 2018

NEO Impossible Bosses, RTS MOBA boss rush is 10% off for the week! Grab it while it lasts! Store.steampowered.comT.co

Apr 23 2018

RT @chinykian: Psst! #Spacejacked is launching on #PS4 next week. Note it's Spacejacked the action tower defense game, not Spaceja… T.co

Apr 19 2018

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