Nebula Wander started as way to study new approaches on the technical side of game development art and it also became a way to explore artistic and abstract aesthetics. On gameplay side, the first prototype was meant to be a simple planet that you could build on top of it and manage constructions. It was through the process of sketching new ideas directly on the game engine that suddenly a giant turbine appeared on the planet. The flow of the planet felt like something really new. Once it started to wander, a totally different game presented itself.

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