"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

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Report RSS Time for some screenshots! (view original)
Time for some screenshots!
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Flash_Sentry
Flash_Sentry

Awesome! This makes the wait for the release all the more pleasant ^_^

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SuperNovae6
SuperNovae6

LOOK AT THE AMMO COUNTER!!!!

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SuperNovae6
SuperNovae6

do you have the pap'ed muzzle flash?cause thats what i care about for now.

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Jukki Creator
Jukki

Nope, since there is no functional pap right now. (there will be however)

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SuperNovae6
SuperNovae6

Are you serious? what have you guys been doing? that really pushes my thoughts backward.now im really questioning what has been done so far.lol.

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jerrmy12
jerrmy12

Im sorry, do people who are making a free game with lives develop to slow for you?

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Jukki Creator
Jukki

Umm, we are not just throwing in feaures like we used to. Most of our work goes to polishing and bug fixes. There is a prety good reason why there is no pap right now ingame.

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SuperNovae6
SuperNovae6

ohkay,so your kinda doing the old waw thing for now?

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Ju[s]tice Creator
Ju[s]tice

you must be joking.. You don't even know how much time it takes to make everything in proper clean way.

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SuperNovae6
SuperNovae6

The time its taking now is how long it is.
\no offense

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Jukki Creator
Jukki

wat?

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SuperNovae6
SuperNovae6

nothing,never mind. idgaf bout the pap muzzle flash anymore.
at least we have a muzzle flash.

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GecoGaming
GecoGaming

Textures need a little cleaning, but could be released by summer 2014 to winter 2015 (Jan,Feb). Also you should make it easier for custom maps for some people. have a menu with original maps and custom maps as subfolders. custom maps could have a seperate file location.

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Jukki Creator
Jukki

oh it wont go to winter ;)

Also custom maps option is there ;) You can see it in these pictures:

Moddb.com

and

Moddb.com

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Derped_Crusader
Derped_Crusader

can we see like a quick .Gif of you shooting the gun, with the swiching 3 mussel flairs, Also, would it be possible to make it do a random rotation, so it looks like there is WAY more then 3... Just because it SEEMS simple, (But then again, thats coming from someone with little to no coding experience, But, I just said that as to comparison of what you guys can do on the engine)

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Description

So, NZ:P has officially joined the muzzleflash bandwagon!
I threw together some muzzleflash textures (currently only one showing, but we a̶r̶e̶ ̶g̶o̶i̶n̶g̶ ̶t̶o̶ ̶m̶a̶k̶e̶ ̶i̶t̶ JUST MADE IT shuffle between 3 different textures)
A cool thing about the muzzleflash is that the muzzle flash will ALWAYS be at the tip of weapon's muzzle, since the muzzle flash is slightly integrated with the viewbobbing code, so weapon swaying affects the muzzleflash spawn position, it's always accurate!

Screenshots taken on a PSP 3k, using prxshot plugin.

Note: MG Texture edited a bit!

Not much news has been posted recently, but we've been doing a lot of gameplay polishing in the background, and it's paying off!
Among things that have been fixed
-Gibs spawn chunks
-New zombie sounds (FINALLY, RIGHT?)
-New round sounds (FINALLY, RIGHT?)
-Rescaled all weapons due to clipping bug with max re...blah blah engine details, might adjust scale further due to other clipping bugs introduced by scaling down.
-Redid qc-side zombie code (DON'T FEAR, THIS IS SIMPLE STUFF, likely to need a bit more tweaking)
-Added, and bugfixed a new TraceMove method to help (/lag?) AI
-Fixed some odd bullethole decal orientation issues
-Punchangle smoothing
-fixed amount of points received from zombies
... and countless more, some cool, some trivial, stuff.

But we have been pretty busy, it's just that we've been busy being driven mad by little :D (ex: stuff like weapon clipping, not major bugs)
..as well as most of the things we do (like code) aren't really screenshot-able...

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