Call of Duty: Zombies Quake demake "NZ:P" for the PlayStation Portable & VITA, Nintendo Switch & 3DS, Windows, Mac, and Linux.
Meanwhile Jukki is hacking away at the ai (it's coming along nicely btw :) )
I've been redoing and reanimating some weapons!
...as well (FINALLY) remade some new arms! (shown here... barely)
(with a proper 64x128 texture, less tris and more detail!)
(the sleeve texture is far from final, but I'll post pics of that once I'm happy with the sleeves ;) )
but yeah, here's the base frame for the new colt animations!
Wish I could show you guys a video, but my computer lags with the psp emulator we're using, even though performance on an actual psp is MUCH BETTER xD
Nice Animations. :)
can you post the iron sights?
i love it ^_^ however, IMO the hands look a bit big for the gun, other then that i cant wait for the update :D, oh and i have a question, is it possable at all to add 2 reloading animations? like one with bullets in the chamber and one with out bullets in the chamber? sorta like COD WAW how when there is still ammo in the gun it takes shorter to reload? just woundering (YES I KNOW SORRY FOR LONG REPLY)
PPSSPP right? because of that fps counter