This is a supercross map created by Twisted Designs for Motocross Madness 2.
To install unzip into your TERAFORM\SX directory. This appears to be a supercross map modelled after a real event.
******************** * US OPEN SX 2001 * ********************
Created By AUS_Twisted1 - 31/12/01
Twisted Designs Members.optushome.com.au
* Make sure to turn on Word Wrap under edit to make this alot easier to read.
Installation.
- Extract this zip file to your Motocross Madness 2\Teraform\Sx directory.
About the track.
- This is the 2001 US OPEN SX track for MCM2, After watching the race on ESPN I wanted to build it not long after as it had been sometime since watching a SX race and thought this would be a cool track to race on in MCM2.
I downloaded the track map and printed it out to draw up the changes of the real track from watching it 6 or 7 times on ESPN and looking at several track pictures, the track map on ussx.com was totally different as far as the jumps were from the real track, so I had to pretty much make up the whole track jump sections from watching it on ESPN and track pics, except the track layout which was the same.
I had to add some braking jumps before three corners after long straight sections that gained alot of speed which would of then made the jump timming all wrong on the next section making the track pointless to be a good replica in MCM2, so this gives it a more realistic feel as you need to brake for the corners.
- The fastest lap on the real track was by McGrath of 41.XX, so see what you canpull in MCM2 :)
- All objects used on this track are custom, I tried to keep the objects at the lowest detail to keep the FPS up as this track has a fair amount of them in a small area.
Recommended Settings.
- I recommend turning Sky on to see the nice sky cube which makes the track look better when on the outside section of the track, Also turn FOG off (Shift+F11) in game and view distance in Options, Advanced to around 7 as this SX track is like a National with the Fog and view distance as the stock stadium was removed.
- I'd like to thank Roo, akno1, Simoto, Metla, Lethal, Slammer and GHETTOxFABULOUS for running some beta test sessions with me making sure everything ran fine.
A big thanks to Twisted Dirt (MCMnut) for MOA 2.2 making it so much easier and quicker toadd alot of custom objects to this track, I also cant forgot (OCR_DirtFool) who gave me the great tip on my last day building the track of adding a bump map to the textures in 3D Max which gives the dirt a more realistic look.
I hope everyone enjoys racing this track and gives some good close racing online.
AUS_Twisted1
Members.optushome.com.au