The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind. Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the...
Castlevania - Dark Sanctuary is a Morrowind mod combining Elder Scrolls style gameplay with the history, characters and items of the classic gaming series. This mod was designed to be very difficult for those not cheating, so please do not attempt to venture into Castlevania until you are at least lvl. 20 or higher. You have been warned. This mod should not conflict with the main Morrowind game but using this mod in conjunction with others is not recommended.Submitted by: RipVanWinkleX
This is an old quest that I loved to play when I first played Morrowind. I have had a hard time finding it, but once I did I kepted an old backup file of it on my computer. The only place where I could find it was on a Russion Site. But the mod is in english. To be honest, I have yet to complete it since I got it; but I have talked to a new NPC the mod adds (So I knew it was in english.)
To start the quest there are several Imperial Notices around certain towns that will direct you to what's going on. You have to learn and explore from there.
This mod DOES conflict with Siege of Firemouth (Bethseda's offical mod) as both are close to each other that edit's each others land.
As for Tamrial Rebuilt, I am not sure yet. I need to check the new Alpha map to see if the land will conflict. But since the castle is just north of Firemouth I don't think Tamrial Rebuilt will be to close to the castle (But I will certainly update this if it does)
As for the authors, there was a plan to make a 2.0 version that would add more things; but it never showed up. There are e-mails to the 3 modders in the readme, but I am not sure if they are avaliable.