InMomentum is a minimalistic / sci-fi platform racing game that challenges the players to think in both horizontal and vertical perspectives while racing each other or against the clock in a puzzle-like environment.
InMomentum, the minimalistic sci-fi racing game by Digital Arrow is available on Steam.
We bring you the second major patch for inMomentum, featuring Universal Plug-and-Play Multiplayer, and a lot more goodies!
It's one of our highest priorities to listen to our community, therefore we invested a lot of work in providing the universal plug-and-play multiplayer solution for inMomentum. It will allow more people to enjoy our game and engage in multiplayer races. In addition to that, numerous bugfixes, changes and additions are included in our latest patch.
To kick this update off, here is our brand new multiplayer teaser. Enjoy!
Here is the complete changelog for v 1.14
Added:
NAT traversal to support Universal Plug and Play multiplayer (uPnP)
SystemSteamworks cleaning to lobbies, leaderboards and stats
multiplayer scoring system
multiplayer scoring combo system
multiplayer scoring difficulty levels
pop-up saying "Joining" when connecting to server
a loading icon to denote Browser Refresh in server browser
timer to allow clients time to submit scores before retrieving leaderboard results
destroy steam lobby feature when shutting down server
"Ready" and "Not Ready" features to multiplayer
lobby along with name coloring
leaderboard display before a multiplayer match start
Duplicate ID detection to avoid the same player join the same game
more than once, to prevent cheating
notification pop-ups for "Wrong Password", "Server
Full" and "Duplicate ID"
"Connection to the Host lost" notification
Auto-Skip Voting after everyone has voted
game difficulty influence on time penalty factor
weapon effects when being hit by enemy players
option to toggle weapon effects when being hit by enemy players
weapon Enemy Hit confirmation sound
Improved:
loading time between maps
overall HUD interactivity
speeding in lagging conditions
Reworked:
multiplayer system to use Steam Lobbies
achievement system to include all available achievements
missing achievement actions
quick game feature, it automatically now joins the first available, best latency game
the combo time bar to fix graphical glitches
overall HUD to accommodate HUD Sounds and avoid HUD stretching
HUD powerup code to avoid rare minor bugs that causes powerups to not show or act properly
Private Games to allow passworded games to be hosted properly
Shot weapon to have more impact on enemies
weapon speed and homing options to allow easier targeting of movin enemy players
Air Control effects when being shot by enemy players
Changed:
password input typos to normal input fields
the name of the PowerupPickups to Pickups in lobby to fix HUD streching
mouse smoothing is now off by default
escape button in pause menu automatically closes menu
NotifyRemainingVoteTime to show less announcements to avoid chat spam
playing alone in Multiplayer will no longer submit scores to multiplayer leaderboard to avoid cheating
launching movie to be initialized via direct script
Fixed:
air control not being affected by difficulty properly
leaderboards sometimes not showing the correct results
leaderboards sometimes not showing up scores on Lobby Startup
clients in multiplayer hearing some of the sounds twice
lobby not being recreated after server travels to a new map
"Wins:" on MP leaderboard
fullscreen being set off when opening the main menu
PureRace gamemode showing up as "undefined" in the server browser
a race case where the lobby was created before registering the server
host moving with WASD while in lobby, and not being able to type into chat
achievements values
Update List button sometimes crashing the game
button "Back" sometimes no showing up properly
PureRace gamemode HUD - it was showing stars instead of laps
player nickname colors in HUD
powerup icons not showing up on the client in some cases
score multiplayer always being 0 on client
multiplayer scoreboard not being ordered by score amount
pause menu not being hidden when the lobby was forced to show (game ended)
fast land key to be applied to LeftAlt by default (as per tutorial)
server browser to accept Update Spam and Join Spawn without overflooding and crashing the game
Poison and Freeze powerup effect not showing up on target side
Powerup Kill not being reset after the powerup duration time passed
MegaJump effect not being hidden after jump in some cases
the winning points that show up in the HUD being different from the points actually given
A bug that forced LapLimit to sometimes default to 1
the combo timer not being reset when the player forces a respawn (presses I)
Pause Menu in Singleplayer sometimes opening up the MainMenu HUD
mouse sensitivity resetting to default after game restart in rare cases
toggle sky feature not working properly on some configurations
a minor bug in IMOnlineLeaderboard that could cause a crash
map image not loading correctly when moving between start a Singleplayer and Host Game
the menu going back to Main Menu caused by credits rolling the background
multiplayer matches being forced to end due global TimeLimit
leave pop-up buttons that were faded out in some cases
combo timer reset on falling into the reset field
player list on the lobby not getting an update when a player leaves
OnlineSubsystem only being initialized on ForceStart
Server Browser always trying to connect the 1st server in Browser List
initial freeze when loading the Main Menu for the first time
rehosting Authentication-Error issue
scoreboards on latest Engine QA build
difficulty multiplier to only one decimal value to avoid HUD streching
And to wrap up this update, here's a video that shows the update in action from a player's point of view.
We hope you enjoyed this update. If you would like to follow our progress, you can Watch the project or tune in with one of our community sites or our forums. Thank you for your interest and support!
We bring you the first major inMomentum patc, first in the series of extensions and fixes to the game. In this patch, we include new features and elements...
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Hey guys - all of the team from Undrawn Reality (The Spire) will be playing InMomentum on the 16th of this month as part of our Christmas party - if anyone wants to hook up and play, please drop me a message or post on here - PS. Vote for this game in the IndieDB awards, Digital Arrow rocks!
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Hey guys - all of the team from Undrawn Reality (The Spire) will be playing InMomentum on the 16th of this month as part of our Christmas party - if anyone wants to hook up and play, please drop me a message or post on here - PS. Vote for this game in the IndieDB awards, Digital Arrow rocks!
Games Amazing!
Anyone wanna get together and play Multiplayer my Steam Name is 113mac113
Looks great.
in the beta it said i would get a free copy wtf i didnt get it
Top 20 users that provided meaningful insight and feedback in making the gamer better were given a key.
Bought it today, I loved the beta! This game is ******* steak sauce!
Dam you you guy's stole my idea.
doesnt mater i didint gonna make it true anyway so good luck.
Looks great
Brilliant looking game ;)