Heavily inspired by Silent Hill & Stranger Things
Roam between alternate realities scourged by fear, madness & machinery. Solve puzzles, explore mysteries in an immersive storyline where your choices matter as you look for your missing girlfriend in this upcoming Psychological Survival Horror game.
Who is Thomas Jackson?
You play as Thomas Jackson, a man who years ago got drunk and crashed his car in a tree, putting his girlfriend Jill in a coma and she lost her baby. She broke up with him the moment she woke up. Torn by guilt and sorrow for the love he lost, Thomas visits a psychiatrist who prescribes him some strong antidepressants. As if his past was not enough, today, he lost his only job because of the Pandemic.
Thomas still strongly believes that Jill will come back, that she will forgive him and they will get a second chance. That they can be the couple they used to be before his alcohol addiction. And then, he sees a video recording…
She has mysteriously vanished
Jill, a reporter, went with her News team to Devil's Womb Canyon where reportedly 3 buses of students suddenly disappeared without any trace. The police weren't able to find anything for more than 2 months now. And all Thomas saw on the video was Jill and the News team running from a blue light resembling an explosion blast. Here is the beginning point of our psychological survival horror game.
Every Madness Started Normal Once
Strange events begin to occur in Thomas’s apartment. Surreal voices, scratches on the walls, knocks and steps in the middle of the night. Little does he know that he’ll be thrust into a different, dark world of pain and machinery in this survival horror game. Reality warps all around him as atrocious beings haunt his every step. Alternate realities, nightmares beyond human comprehension and messages in blood saying: “Find me in Goreburg”.
Thomas believes that somehow Jill calls him for help. The moment he manages to escape this nightmare, he grabs his car key and rushes for Devil’s Womb Canyon where Jill was last seen.
There’s Something in the Dark
Mirror Forge is a psychological survival horror game featuring alternate dimensions wreathed in darkness and beings more terrible and vague than your worst nightmares. Solve puzzles, both logical and ones that require skill, survive seen and unseen beings, investigate and gather clues in a completely unfamiliar world as you try to avoid the grasp of utter madness when the world changes around you.
Hello there peeps! I've made this new devlog about my progress on Mirror Forge this last week and I'm happy to say that the development includes several new updates which I'm so happy to share with you!
I've just finished modelling, level designing and polishing a new, creepy Hospital Maze level tightly connected to the protagonist's past.
My main focus was to establish a good mix of both psychological and survival horror and I think I did it (as always, the feedback from the Horror Community during the closed Demo in January will be crucial to improving the gameplay feel). This Hospital Maze consists of several rooms too which resemble spaces you would find in a hospital, BUT there is more. This level represents a collide of multiple alternate realities and space-time convergence. Nothing looks as it seems to be. The player will be able to find rooms caught in anomalies, parts of them resembling an abandoned hospital, while the other part being machinery, pipes and factory environment or hellish scapes filled with cages, metal, walls made of flesh etc.
In one room, the player can see a strange anomaly on the wall as another reality leaks into this one: a human hand coming out of the wall as if the poor soul got stuck inside it. In a second room, a strange environment of fleshy walls, chains and a baby fetus. And to make it even more peculiar, it seems that most of these converging realities are like they have been pulled out of our main protagonist's tormented mind. To Make it Clear: Yes, these are Alternate Realities and IT IS NOT happening in the character's mind. But, what is strange - it seems like there is some malevolent force that changes the space-time continuum all around the player and it mocks the character with terrible events of his past. Could it be that there is such a powerful, unseen being that is able to shape reality just to torment Thomas - our main character?
I had very long thought about whether should I have In-Game Cutscenes in Mirror Forge. The main reason being In-Game Cutscenes take a lot of time to be done right: bone animations, facial animations, lighting, cameras, sequence editing, music/sound etc and as a solo dev I thought it would take too much time to do and prolong my development.
I had a chat with several horror gamers and Youtubers on Discord who play similar games (there was a particular streamer who even offered to check it out and give me his opinion about the gameplay feel). I concluded that In-Game cutscenes are necessary in Mirror Forge in order to properly tell the story. And I was like: Okay, let's do it.
One thing that quite surprised me was how fast I managed to finish this cutscene (in a few days!). I already have some experience with In-Game Cutscenes and sequences in Unreal Engine 4 during my 8 years of game development, but I did not think that it will go as smooth as it did.
For this cutscene, I modelled, sculpted, textured, rigged and animated an Unnamed Mysterious Little Girl that the main protagonist finds in one of the rooms of the Hospital Maze. This girl ECHOES with Symbolism and the very cutscene speaks about Thomas's past. I had so much fun working on it and I can't wait for you to check it out (yes, it will be available in the Demo).
Last week, I shared an idea on my social channels and it went like crazy! Horror gamers providing suggestions, tips and hints about the level design of this new NPC I planned for the hospital maze. Yes, you guessed it. A Silent Hill Nurse-Like NPC.
I recently finished a rough look of it, although it's still in the works and hopefully, I'll manage to show it to you peeps in the next Devlog, stay tuned!
So, my main consideration was: How this NPC will affect the gameplay?
My idea was to have a horde of these Silent Hill Like Nurses roaming the maze corridors. They appear shortly after a particular event and serve as Obstacles for the player doing specific tasks. These "nurses" cannot see the player (unless you get really close to them - like in front of their face), however, they can hear your footsteps. So Running through these corridors is out of the question.
But, you can always pick up some physics-based objects and toss them around to make noise and draw their attention :))
The next thing would be to polish and add some details to these Nurse-like NPCs, polish their animations and do a few tests to see how the AI performs and whether it has a heavy impact on performance. I'll need to clean up the code a bit probably.
And lastly, here we come to the end of this level and the final cutscene which ends The Demo. I'll be working on this next cutscene which shows a huge chunk of the background story of our protagonist and hopefully, we'll do the general wrap of the demo.
As always, if you're a lover of Psychological/Survival Horror games with an immersive storyline, a huge fan of Silent Hill, PT & Stranger Things, then I'd be most grateful if you go to Steam and ring that Wishlist Button:
Focusing on Symbolism for game art & design... The icing of the cake happened yesterday when I got a mail from Steam that the official Steam page for...
Was I James Sunderland in my dream? Inspired from a nightmare to making new levels, a Spider Baby and bubblehead nurse-like being for Mirror Forge. 300...
Things have been whirling this past year and for a solo dev, it feels like a true blessing. Gamescom, PAX West, Realms Deep, Publisher, Steam Next Fest...
The Official Trailer for Mirror Forge, new levels, semi-open world environments, 2 new core game mechanics, 4100+ Wishlists surpassed and several Game...
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