Melting Strike is a re-imagination of Valve's Counter Strike game on a different engine, different goal and different approach. It will follow the classical style of gameplay, also to have recoil weapons and everything balanced so the gameplay is much as enjoyable.

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AWP Test & More!

News 1 comment

Howdy everyone!
Finally some news, cool, right?!
I placed my thoughts into two chapters.

New Engine
New? Well, not really...
The engine I am using is called InsaneGear. It's been in development for 2 years. Yeah!
I was using it in my most 3D projects, and it's first iteration was almost-perfect.

Right when i started working with Melting-Strike i realized it was not enough of work put it into it, so i adapted two engines into one, thus you can call it "InsaneGear 2" that was used up until now in Melting-Strike screenshots.
Now first of all, I'm switching to old engine for a few reasons.

- InsaneCoke 2 was developed to be used with full 3D graphics, 3D guns and not just overlays like Doom.
Whilst making AWP and other weapons it was good, until it came down to animations. They chopped down, bugged, glitched, the engine got slower and slower. I mean, the overlays are just sprites.
The animation i drawn was good, but the way engine handled variables when it has to be delayed, stopped ETC.
And it wasn't a glitch fault. I looked for the problem and found nothing. At all. It was deep under the layer of skin of my own InsaneGear blown on top of an engine that I didn't even make. That wasn't to the standarts of Melting-Strike.

InsaneGear 2 is for real 3D, and a good example of it would be this little project i worked on for a little while;

Hosted by imgur.com

Of course, that's another talk and i don't wan't to spoil it too much.
But since the first generation of InsaneGear has perfectly polished 2.5D graphics, I decided to downgrade. And I'm glad with my choice. You can see the cool animations in the video above.
What else does InsaneGear 1 have that InsaneGear 2 doesn't have? It has raytracing instead of creating object for each and every bullet. So it's not as laggy when shooting, also has headshots. That's for it.

Inspiration

For the past few weeks, maybe even months the progress on Melting-Strike was really lackluster.
I just couldn't progress any further, project got ceased....
But now that I'm back, here's how you can help me out!
Subscribe to me on Youtube, if you wan't to see some more content!
PM if you wan't to work together!
Also, track the project to get latest news!

Looking for Texture Artists / Music composers / Sound creators

Looking for Texture Artists / Music composers / Sound creators

News 5 comments

As the title says, i'm looking for people who are willing to collaborate.

Post comment Comments  (0 - 10 of 12)
Guest
Guest - - 688,966 comments

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CrafterCreeperMC
CrafterCreeperMC - - 5 comments

when it will be finished ? really waiting for that !!! IT LOOKS EPIC GAME !!!

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Guma Creator
Guma - - 75 comments

Thanks, i don't have an exact date when it will be finished, but yeah.. I'm developing it! :)

Reply Good karma+2 votes
JFreakXD
JFreakXD - - 275 comments

hi, i was just wondering if i could be a part of you're team as a sound artist

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Guma Creator
Guma - - 75 comments

Sure man :)

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thenewthe
thenewthe - - 77 comments

this looks fun, tracking

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Guma Creator
Guma - - 75 comments

Thanks. :D

Reply Good karma+2 votes
brunocar
brunocar - - 1,158 comments

i like the idea, is it gonna be 2.5d like doom and system shock

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Guma Creator
Guma - - 75 comments

Yep! The game will be very easy to customize, instead of modelling a 3D weapon you'd wan't to change you will be able to draw a gun and replace it game files.
Very much like Doom WAD's.

Reply Good karma+2 votes
Justinsanity
Justinsanity - - 91 comments

I remember when you were making this! I am glad you are following through with it!

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