Rewrite 400 years of medieval warfare, from the first Crusade in 1095 to the fall of Constantinople in 1453. Rule your kingdom and guide it through conflicts and upheavals. With 12 playable factions and 100 different unit types, laying siege and expand your empire throughout Europe, the Middle East and North Africa. Prove yourself worthy in the shoes of a famous historical figure (Richard the Lionheart, Joan of Arc, Saladin and Frederick Barbarrosa). Choose alliances well, and enemies with care, Total War shows no mercy.
This mod removes delays from Apachean/Chichimec unlocks in Medieval II Americas Campaign.
Remove delays from Apachean/Chichimec unlocks in Medieval II Americas Campaign
In the Americas Campaign of Medieval Kingdoms, the factions Apaches and Chichimec's have several of their Units/Buildings
locked until certain requirements are meet.
As by design decision they are not immediately, unlocked when the requirement are meet.
Instead, a hardcoded delay of an unknown random number of turns is added,
similar to the Marius Reforms from Total War Rome introduced by Patch 1.2.
This was most noted with Onde's Men. Not only the delay but also a possible copy&paste error by CA
made it often unlikely to be unlocked except on very draw out games.
This delay will be bypassed by installing this Modification.
(Please note I called a Mod not a Bug Fix because this delay is not a Bug. It is a feature.)
One turn after the requirements are meet the Units/Buildings will be unlocked.
The requirements are still the same as defined by CA only the Raiders Tipi-Longhouse line had been corrected to the right values.