Ultimate AI v1.2 includes a customized version of the Realistic Building Tree mod from mongolwarrior and the Real Combat mod from Point Blank.
Author: GrandViZ
This version of the Ultimate AI includes a customized version of the Realistic Building Tree modification from mongolwarrior and
the Real Combat modification from Point Blank.
UAI Campaign AI
- Separate AI profiles for Papal States, Catholics, Orthodox, Muslims, Mongols (Timurids), Aztecs, and Neutrals
- AI backstabbing to alliances reduced to a reasonable minimum
- AI factions organize in lasting power blocks
- AI decision making evaluates global reputation, faction standing, situation of alliances, religion etc.
- AI invasion and defense parameter have been completely redesigned for best results
- AI attacks rebel settlements in the beginning with high priority
- AI concentrates its forces before attacking and attacks with bigger stacks
- AI defends settlements with more units
- Rebels will attack if they have the opportunity
UAI Campaign Mechanics
- Revised the faction standing at start for all factions (NOTE: This is very important for the diplomacy mechanics!)
- Tweaked victory conditions
- Balanced income for all factions
- Increased movement rates for all units
- Enabled naval landings for all factions
UAI Diplomacy
- Disabled AI alliances between islamic and christian factions, however human player can ally whoever he wants
- Only limited AI alliances between catholic and orthodox factions
- AI will help its allies, when it has the means
- Papal States will behave reasonable (for best results do not ally the Papal States)
- Special relationship between the Pope and Italian states (Venice, Milan, Sicily) - Pope will ask for help when attacked
- Catholic AI is more aggressive against exommunicated factions
- Revised faction standing mechanics to provide more subtle changes in relations between factions, rather than jumping from perfect to horrible
- Revised the value of all diplomatic offers and demands
- AI will make more counterproposals in negotiations
UAI Building Tree
- Eras by mongolwarrior (better units will be available later in the campaign)
- Balanced costs and construction times for the UAI 1t1y campaign
- Balanced bonuses and effects
- Revised the requirements for the availability of certain buildings and improvements
- New recruitment pool for better AI army composition
UAI uses Real Combat by Point Blank
- New armour, damage and cost model by Point Blank
UAI Settlement Mechanics
- Revised all modifiers for growth, income, public order and set new thresholds
- Increased corruption, religious unrest, distance to capital penalties
- Increased high tax penalties
- Increased income from trade, decreased income from taxation and farming
- Increased garrison effect on public order
- Increased govenors influence
- New settlement tax for the human player based on the settlement level - fast expansion should be more difficult now!