This is a mod pack. See full details for all the mods combined to make this pack.
Hello , I have made a little mod (15 mb) for my own tastes, I share it maybe someone
will enjoy also. It is a mix of different mods, you need to install first RETROFIT 1.0
from "Unspoken Knight".
What the mod do :
- retrofit 1.0 for Medieval Total War II 1.3 by Unspoken Knight
- BIG MAP from RPM 2.4 base map from SB2ean
- Ultimate AI Pack 1.6 (some files) by GrandViZ
- combat AI from DARTH* (optional you can add instead the combat AI from ULTIMATE AI)
- no capital distance idea from some guy
- no units moral** (optional) idea from some guy
my changes :
- new campaign with powerful Islam factions
- advanced in time gunpowder/invasions/round earth
- delay events like black plague
- no traitor army
- add 1000 more turn in game
- more mercenaries
- lot of more starting money to every factions (so decrease bride chance)
- less inquisitors/witches/heretics
- 24 family children maxi
- family members/generals : life time increase to 400 years
- Muslims crusades more frequents
- long campaign need more territories to win
Install :
1-install first the original retrofit 1.0
2- copy and paste the files from my mod in the folder retrofit
3- start a new game
4- to add combat AI from DARTH , copy/ paste the file from the folder with the same name
* I didn't figure which was the best
5- back moral to units , copy/ paste the file from the folder with the same name
** without moral I tought the battles are more stable, especially with city assault
and more hard in field (see pictures)
Fixed bugs :
I have fix the ghost units from RPM 2.4 base map , if there is still some of them
note the city or the enemy general name then go to the file "descr_strat.txt" with a
text editor in retrofit\data\world\maps\campaign\imperial campaign then change the ghost units
who not belong to the army exemple :
character sub_faction scotland, Stuart Maknauchtan, general, male, age 32, x 172, y 323
army
unit Highlanders exp 1 armour 0 weapon_lvl 0
unit Highlanders exp 1 armour 0 weapon_lvl 0
unit Highlanders exp 1 armour 0 weapon_lvl 0
unit Highland Rabble exp 0 armour 0 weapon_lvl 0
unit Highland Archers exp 0 armour 0 weapon_lvl 0
unit Highland Archers exp 0 armour 0 weapon_lvl 0
unit Native Warriors exp 1 armour 0 weapon_lvl 0
Last unit doesn't belong , erase it or copy/paste an Scottish army on it like highlanders
How to know if the unit belong ? Check the file "descr_sm_factions.txt" in folder DATA
To check the AI behaviour I use the code : toggle_fow