Explore through vast mountains, enchanted forests, eerie castles, underground caverns, abandoned bunkers, and even outer space. Will you manage to find the exit, and unravel the mysteries of the Maze? Or will you get lost in the darkness?
There's over a thousand different paths for you to take, and only one leads to your final destination. Whether you choose to walk through a dark and twisted forest, or travel along a dirt road leading to nowhere. You'll always find something interesting to look at. And sometimes, just sometimes, something else is looking right back at you.
As you travel through the Maze, you may encounter strange sights and sounds. Whether it's a shadow moving just out of sight, or the sound of footsteps growing near. Surely a Maze of this size and complexity is home to a great many things. Whether they are real, or simply in your head, is entirely up to you to decide.
There are various clues hidden throughout the Maze, some of which are more important than others. I suppose you could say that the clues themselves are a riddle, or a giant puzzle just waiting to be put back together. Everything is a story, if you just take the time to look for the words.
Maze: An Exploration Game is being developed by Sidular Interactive, and is scheduled to release Spring, 2016.
Alright, so I’ve got a little bad news for you guys today, as well as some super cool news.
First off, as the title suggests, Maze: An Exploration Game is being delayed. We simply couldn’t get the music finished to meet deadlines, so we’re pushing back the release to December. There was nothing we could do, as apparently it takes time to create wonderful soundtracks. Who knew? :p
Now, as for the good news? Well, let’s just say that there’s more to the Maze than meets the eye. Literally. As you turn corner after corner, you’ll soon discover that something isn’t quite right. Everything looks the same, yet oddly different. You’ll begin to wonder as to whether or not there truly is a way out, or if you’re destined to wander these seemingly endless paths for all of eternity.
What if the exit is really just Level 2?
Huh, that was kinda cryptic, wasn’t it?
originally posted at Sidular.com
Game was delayed again. The music situation is still unresolved.
A game engine update ended up breaking pretty much everything, and while I've tried to go in and fix a lot of stuff, I've honestly lost some of my original motivation for developing this thing.
It'll still get made eventually. Just need to find the time and motivation to go back into this.
Unfortunately, the music won't be ready for a December release.
We're pushing the release of Maze: An Exploration Game back to Spring 2016.
Gotta admit though, I'm somewhat tempted to just release the game as early access, just to get this out into the wild.
Yay the indiedb page. Its me Over_used_meme
looks cool. I would really try this one, when its relased
Glad to have your support, milanninkehools! :D
Not sure where to post something like a changelog on here, so I'll just post the most recent changes into the comment area. (until someone tells me otherwise)
July 15th, 2015
-Increased performance on low end systems.
-Fixed crash occuring when entering space zone.
-Fixed clipping issues while exploring the forest.
-Fixed clipping issues while exploring castle.
-Fixed texture rendering in the bunker.
-Fixed clipping in sewer area.
-Fixed lighting in sewer area.
-Fixed incorrect textures in sewer area.
-Fixed sound errors resulting in crash.
-Added better mesh data for forest area.
-Added weather effects for mountain area.
-Fixed crash on mountain area.
-Improved loading time.
-Added multiple spawn locations.
v0.58.3a
We've gone ahead and added Maze: An Exploration Game to Steam Greenlight Concepts!
If you like what you see, please be sure to vote us up on Steam. :D
Steamcommunity.com
Also, if you have any comments regarding Maze: An Exploration Game, please don't hesitate to ask!