A sadly abandoned level add-on. Tommy "The Needle" Marino, a three level add-on for Max Payne by T-Dogg.
Version 0.5, release date 01.21.02
Tommy "The Needle" Marino, a three level add-on for Max Payne
by T-Dogg.
Version 0.5, release date 01.21.02
Email: tdogg@attbi.com
Web: www.tdoggstudios.com
This MP mod is distributed free of charge, as is and with no technical support, for entertainment purposes only. All copyrighted works that may or may not be contained herein remain the intellectual property of their respective owners, no infrigement is intended.
Special thanks to everyone at MPHQ and their forums for all the help, Remedy Entertainment for providing the nifty tools to do this with and to all of the dedicated fans and modders who's ideas and pre-fabs have been instrumental in the creation of this project.
INSTALLATION:
Place the MPM file in your root Max Payne directory (ie. C:/program files/Max Payne/thelab.mpm) and that's it! Select "The Lab" in the "Choose Customized Game" window and enjoy. Note: To play any MP mods, you must make sure that you do NOT have the "data" folder in your MP directory, only the original *.RAS files (Total of six files, depending on your installation choices).
THE STORY:
"T.M. Trucking. Tommy."
The name and phone number were scribbled in blue on the cheap motel notepad. I strained to make them out in the darkness, aided only by the dim flashing of neon through the drawn blinds.
Tommy Marino was a name I hadn't heard since my early days on the force. He was a small time mobster then, ran a freight depot on the east river. We never could place him close to anything worth looking into, so our focus went elsewhere.
Word on the street was he had a name for himself now: Tommy The Needle. Yesterday a street punk on the corner near Tommy's depot said he had seen a lot of late night traffic recently, groups of black SUV's and the like. For that helpful information I let the punk keep his teeth, but his nose would need some mending.
So Tommy was tied to the Valkyr case, of that I was sure. It was time to pay him a visit. Grabbing the notepad and my beretta off the scarrred surface of the bedside table, I headed out into the storm.
THE GAME:
Level One: Darkness and Gasoline
Infiltrate TM Trucking and find evidence connecting Tommy "the Needle" Marino with the Valkyr case. (Level is designed on paper, creation of world geometry will start soon. Level to incorporate expansive outdoor areas and a good deal of stealth. Getting into the depot will not be done with guns alone.)
Level Two: The Lab
Tommy gave you the slip at the truck yard. Or did he? A hidden door leads to an underground complex and the final battle with Marino. (Level is released, version 0.5. Have not integrated graphic novel pages or finalized cutsceens. This to come with ver 1.0)
Level Three: Tunnel Rat
A brush with the larger forces at work in the Valkyr case forces you to make a hasty exit from the underground lab. Find your way to the surface and continue your investigation. (This level is roughed out on paper, but the mapping still needs to be finalized. I have some good textures saved for it though!)
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Does this one actually have an ending? You kill Boris Dime, then it is shown that commandos are running somewhere and that's it. After that - there is no exit from the room.