Journey into the gritty and not particularly pleasant world of Max Payne. This third person action game features a strong storyline and an altogether interesting antihero. Max Payne is a gritty journey to the present day New York City during the worst winter blizzard in a century. The thriller pulp story keeps the players guessing right on till the end. The game shoots from the lowest slum pits to the greatest skyscraper heights, leaving behind a trail of corpses, splatters of blood, and empty brass rolling on the floor.
Version 2 of my mod "The Faces of Payne". This version makes it so there is a less likely chance to find enemy twins.
What tools that you used for this? 3ds max?
Where did you get the new face models? Did you just twist them in photoshop or use ai generated faces.
Edit: Or does the mod just randomize the faces more often?
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When launching Part 3 chapter 1 I got an error that there wasn't a sound called "max_gethit", to fix that I had to copy the sound folder from the Echo of the Past mod, but then random crashes started appearing with the problem being "generic_fire_death" which isn't even mentioned in any of the files.
PSA: This mod won't work with the base game.
Your mod doesn't work. I had to delete your character txt files that you altered except for bank guard, and use remedy's original character txt files to get it working with the KFS and SKD files you changed in each character folder.