Mason

A game of trust, survival, war, and deception.
Mason is a multiplayer roguelike played in realtime from a 3rd or 1st person perspective.

Core Gameplay

  • Players must attempt to survive for one hour,
  • Players can team up or remain alone.
  • AI teams and factions exist.
  • The world is dynamic and will react to players actions causing the rest of the game to become more difficult or easier.
  • Placement of players, items, and npcs, as well as their amounts, are different every time.
  • The world is diversely randomized providing a different experience every time.

The Game Design Document is awaiting approval in the files section. I will link it here when it's ready.

Indiedb.com

Docs.google.com

Here is the index of it's contents.

Index of Elements, Features, & Content

  1. Player Functions, Stats, Survival, and Class
  2. Reactive World
  3. Teams and Factions
  4. Towns
  5. Town Amenities
  6. NPCs
  7. The Empire
  8. The Earth
  9. The Observers
  10. The Matrix
  11. Disease and Parasites
  12. Pregnancy and Reincarnation
  13. Items and Equipment
  14. End-Game Sequences


Comic depicting combat.Image 1Parasitic

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If you would like to donate to the development of the project you can do so below. Thank you for your interest in this project.

Donations QR Code

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masonGDD v001

masonGDD v001

Guide

First draft of the game design document. I will update this as more content is added to the game and changes are made. For now there is plenty to work...

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