Malevolence: The Sword of Ahkranox is an indie game with the intent to recreate the amazing turn-based, first person RPGs from the golden age of PC gaming using modern game engine technology. Rich classics such as the Might & Magic series, Eye of the Beholder and the like have inspired this new title which, when finished will put its players into a literally infinite fantasy world filled with procedurally generated content. The Sword of Ahkranox isn't trying to compete with the larger, professionally developed RPG titles out there, but instead our aim is to fill a large gap that we believe has existed in game technology since the mid-nineties. It is definitely a must-have for all enthusiasts of the quintessential RPG. The game's procedural engine can generate an infinite number of weapons, items, spells, monsters, dungeons, cities, countryside and even dialogue, allowing the player to explore the game with no end and no reason to stop.
We've been doing an overhaul of the aesthetics of our magic system. Epic fireballs FTW!
Very nice implementation of dynamic lighting! It definitely adds the appropriate 'feeling' to a fireball, and, in my opinion, actually makes it possible to use fireball spells as an unorthodox replacement for lanterns and light spells.
There are two things I'd like to point out in the video, though. Around 00:14.75 and 00:26.85 in the video, the shadows seem to unrealistically wobble when the fireball seems to intersect an entity of some kind.
Also, in my opinion, the fireball effect itself seems rather odd in its appearance. I say this because it seems like the fireball trail, at least from the angle shown in the video, seems like some crude, disjointed rings surrounding a sphere.
Hello again Expack! A keen eye you have! It's all still very much a WIP, however, the shadow wobble won't be a problem in the end since there will eventually be code that makes the fireball explode on impact with an entity (lots of fun), and as for the appearance, we're actually wondering what's going on with that ourselves, as we have a very cool particle system supposed to be generating the fireball, so its appearance in this video is currently a bug. We were more focusing on the light that the fireball gives off, which is REALLY cool to watch!
ohhh pretty....
Thank you!