Malevolence: The Sword of Ahkranox is an indie game with the intent to recreate the amazing turn-based, first person RPGs from the golden age of PC gaming using modern game engine technology. Rich classics such as the Might & Magic series, Eye of the Beholder and the like have inspired this new title which, when finished will put its players into a literally infinite fantasy world filled with procedurally generated content. The Sword of Ahkranox isn't trying to compete with the larger, professionally developed RPG titles out there, but instead our aim is to fill a large gap that we believe has existed in game technology since the mid-nineties. It is definitely a must-have for all enthusiasts of the quintessential RPG. The game's procedural engine can generate an infinite number of weapons, items, spells, monsters, dungeons, cities, countryside and even dialogue, allowing the player to explore the game with no end and no reason to stop.

RSS Reviews  (0 - 10 of 13)

booman says

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Malevolence beta is turning into an amazing project with epic goals! I have never heard of limitless locations in a procedurally generated world, but they did it!

All the Role Playing elements are here and the exploration is a huge part of the game. The current beta still has a lot of work to be done as the shaders and lighting still need to be optimized, but the developers have really put themselves in a new level of game design due to the massive amounts of assets, weapons, characters and locations in the Malevolence world.

I look forward to more updates and optimization of the engine.
You won't be playing it on any laptop!


The best rpg I have seen this year.


A wonderful labor of love. Surprisingly addictive and immersive!

board...go play Legend of Grimrock

solid gameplay mechanics, graphics are for the limitless world good. combat mechanics are a little bit too shallow / not in-depth for me (one attack and spells). skills would be nice. one major contra point for me is that they intent to only release the game with 8 or 9 different monsters / mobs, which is for an rpg and obviously for a indefinite rpg way too less :(. but i'm looking out and hoping for further additions. but overall kudos for this project and their great vision in creating a truly BIG world :).

The scope and technical ambition of such an endeavor such as this is daunting enough, but to carry it off so tastefully is worthy of the highest praise! Well done! Truly this is a masterpiece. I can't wait to see what the future holds for it.


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