Lost Memories: Ghosts of the Past is an action/thriller/horror FPS game. The game focuses on patience and determination from the player, but with some arcade elements such as: Dash ability or double jumb ability in order to help you get out from extreme situations. But using all your abilities will have an cost. If your energy reaches 0 your suit will shut down and the hud will dissapear, your hp will not regenerate, your movement will slow down and you will not be able to use your abilities. It is a single player game that focuses on the story of Jospeph " Lazarus " Alexander, the human from the past that came back to life and is helped by a team of soldiers from the EDF to escape the facility that is collapsing.

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The story of the project i am working on, Lost Memories: Ghosts of the Past.

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The story of Lost Memories: Ghosts of the Past

Hello! My name is Dan and i am the creator and sole developer of Lost Memories: Ghosts of the Past!
I started working on this project 2 and a half years ago just to learn Unreal Engine. But after months and months of learning Unreal Engine, of working hours and hours and watching tutorials i decided to do something bigger and create an video game.

This was my dream since i was an child. But now, finally i have the courage to show you what i have created until now, in my spare time, in 2 and a half years.

But first things first!

Here is how the game looked 2 years ago:

This was a time when i have not invested anything on the project but only my time. It was the first time i was using an Game Engine.

Three monts later i created some basics for the game, but i did not had a clear image, i did not knew what i want to do :

Seven months later i thought that " This is it. This is how i want my game to look and feel ". But later i realised that this kind of gameplay will create motion sickness and no one could play it:

One year later i decided to make my first investment in an marketplace asset. Yes, was not experienced and i did not had the time to create everything from scratch and i decided to buy it. After some little tweaks to the asset i achieved this:

One year and seven months later i was really proud of what i did, but i did not had too many core mechanics and the gameplay was hard to understand. I had no stable saving/loading system, no stable main menu with options, not even customizable controls. But it was starting to look nice:

But i hit another wall, the optimization. The stability was a big issue. On other computers than my own the game will crash at start. I thought that it was over. But i did not quit.
2 years later i was pozitive that this is it and i can release the demo. But after an streamer played the build i saw how many flaws it had. You know, it is really hard to see all the flaws just by yourself. But even if his feedback was mostly negative i saw where i was wrong. I saw the critical bugs and i started working again. This is how it looked played by me :

And 2 years and a half later i released my second trailer. Of course made by me, of course not professional and not even close to a good trailer. But i am proud of what i have achieved:

Today, i still don't know if someone will like playing my game. I still don't know if it will succeed. But what i know is that i am trying to make this game from passion, form heart. I want it to be hard, i want it to look good. I want to take care of almost every detail and do something of quality. Of course, it will be hard, it will take time. But maybe someday i will have my full release.

Until then i will do my best to release the demo this year. I hope that by the end of it i can release it on Steam.
Kindly,

Dan Ionita, Lost Memories Developer

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