The 'Escape The Pacific' game is aiming to leave behind the todays standards in survival games. There are many games that are built around more or less complex survival mechanics. The 'Lost in Pacific' will be build around as many as possible survival mechanics available to date. It will try to use a lot of gamers ideas and requirements that were placed over the years and were not fulfilled.

Post news Report RSS Alpha 31 - Save profiles, Wind Indicator, Peeled Papaya and Canoe

Hi everyone, the new Escape the Pacific version 'Alpha 31' is now available. For this update we were mainly focusing on a new Save profile system and on a Wind Indicator. We have a new dryable Peeled Papaya, a new Canoe and couple of issues were fixed too.

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EtP_Release_Alpha_31_ENU

Hi everyone,

the new Escape the Pacific version 'Alpha 31' is now available.

For this update we were mainly focusing on a new Save profile system and on a Wind Indicator. We have a new dryable Peeled Papaya, a new Canoe and couple of issues were fixed too.

One of the most awaited features is finally here: The Save profile system allows to play up to 4 different games at once. Every profile can hold up to 4 save games. The save slots will tell where you left off by showing a screenshot of when the game was saved.

The next interesting feature is the new Wind Indicator. When it is held in hand it indicates the direction and the strength of the wind. It can be used to find a good wind shielded spot to place the Campfire but its importance is on the open ocean where it offers big help to set Sails correctly. Model and recipe for the current Indicator will be later updated and another one will also be added with which it will be possible to attach to Sail masts.

The new Peeled Papayas can be dried on the meal drier and make living on Papaya islands easier. The new Tree trunk canoe helps to get off the Forest type islands where only a few Coconut palms are to be found.

Island foliage generator profiles have been updated a little and among other things they generate Coconut islands more often now too. The fauna generator has been updated also to avoid the situation when on some smaller islands there only 1-2 animals were present. The ocean wave profiles in case of stronger winds were updated to have the wave size go at the full 100% instead of the actual 60% - this change makes ocean travelling more interesting and is preparation for introducing Stormy weather in some of the future updates.

The Meal drier and the Water collector can now be dragged and re-positioned after crafting. Dragged objects aren't rotating freely (on contact) anymore and don't push other (touched) objects either. The main advantage of this feature is that it eliminates the problem of when dragged objects push rafts to go sky-rocketing.

The full Changelog:

New features:

01. Added: Save profiles
02. Added: Wind Indicator
03. Added: Peeled Papaya
04. Added: Canoe Trunk

General:

01. Changed: Coconut islands generated more often
02. Changed: More animals spawn (instead of only 1-2 in some cases)
03. Changed: Strong wind ocean profiles have 100% wave size
04. Changed: Wave sizes under normal conditions reduced for coasts (to not flood the grassy levels so much)
05. Added: Meal drier can be repositioned
06. Added: Water collector can be repositioned
07. Added: Dragged objects do not rotate freely
08. Added: Dragged objects do not push other objects around
09. Added: Dragged objects do not push floatable objects around

Fixes:

01. Fixed: Load Menu is correctly multi-language
02. Fixed: Load Menu is correctly closed with ESC key
03. Fixed: Collectible barrels and chests aren't disappearing on remote islands

We plan to concentrate more on improving gameplay and adding more content to make our game will be more entertaining and enjoyable for longer. Additional plans also include Smoker, Salt, different liquid types, Lanterns, new Cloud system, Storms, new Lighting system, Ship wrecks, Dolphins, Sharks ... We will also work on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions, ask us. We will try to answer them in detail.

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