A 2D Space RPG / Space Shooter bringing elements from games like Freelancer and combining them with popular modern elements such as random loot, leveling and a skill point system. Market, Trade, or fight your way through 73 unique Systems with over 500 unique locations spanning the 5 Factions. With a story bringing the player through the 5 factions and their ideologies, it is up to the player to decide how the story will end.
Recent changes to Lords of Delusia has seen the inclusion of A.I, Full free roam in gameplay, new Visuals and effects, and many bug fixes for gameplay and controller support.
Open Universe Freeroam was added a few weeks ago and I go through it in detail in this video along with Starting AI, Homing Missiles, Ship Turn Rates:
the following week saw introductions to the completed A.I systems where I talk about that, the new foregrounds and backgrounds in this video:
and finally the most recent update where many changes in the gameplay were added:
Although I don't upload articles much here, I do upload a weekly devblog every Monday at my youtube channel, where I try to also update here also.
Hope you all enjoy.
The latest updates to Lords of Delusia include updates to the main menu, breaking down the Construction bay into segments, adding the planetary building...
The latest update to Lords of Delusia implements the Construction Bay where players can now create Weapons, Engines, Shields, and Specials with the materials...
Recent weeks have seen more weapons added to the game, breaking them into classes (Fighter, Frigate, Cruiser, Battleship) and creating enough guns for...
Now with all ships created, they have been moved to their specific faction space.
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