Lens is a first person exploration/puzzle game currently for Windows, with Mac OS and Linux builds coming in the near future. The game takes place on a mysterious island, where two parallel worlds are separated by a thin veil of reality. As the player, you are able to pierce through this veil, and look into this parallel world. This power is enabled by The Lens, an ancient artifact with unknown origins. The Lens also enables players to manipulate objects in both worlds, pushing and pulling objects between the two worlds to help solve puzzles and learn more about this mysterious island.
The Lens IGF Submission contains a variety of updates to the environments and story telling of Lens, including a few new surprises for those who have already played through our older release. A number of major bugs and optimization issues have also been addressed.
We'd still love any feedback or comments about the game, so please send them our way!
After 7 months of long hard work, we're pleased to announce the release of Lens, a first person exploration/puzzle game set in parallel worlds.
Release build 1.04 for Lens, a first person exploration/puzzle game set in parallel worlds. Players use a device known as the Lens that allows them to...
Release build 1.04 for Lens, a first person exploration/puzzle game set in parallel worlds. Players use a device known as the Lens that allows them to...
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Hey I ran into you guys at IndieCade, great stuff!
Why do indie games like this almost never let you invert mouselook? Every single commercial FPS game has this option and some even come with "inverted" control as the norm (push forward to look down).
Since I'm used to flight simulators, this has always seemed natural to me, and games where you push the mouse forward to look up are incredibly awkward to me. So much so that they render games virtually unplayable.
If a game has an invert option, I just just use that. Unfortunately when a game lacks an invert option, like this one, there's no easy to way to change it. I spend the entire game either looking up at the sky or down at the ground because the controls are backward. Which is a shame as this game looks nice and I'd like to be able to play it.
Hi, thanks for the comment and feedback. I went ahead and put in an option to invert the mouse this morning. So it will be in the next release which will be at the end of this month when we submit to the Student Showcase for IGF.
The game looks good, I'll have to find sometime to play it. On another note just look at the company name and the name of the game for just a second :D
seems awesome! I'll be recording this tomorrow morning and uploading it later on Youtube.com
Thank you! Most of the team watched your video yesterday after our graduation, it made our weekend complete!