NOT YOUR TYPICAL FPS

A game of LEMNIS GATE takes place within a 25-second repeating time loop. Players take turns to add new characters into the loop. Each hero is forever stuck, replaying their actions over and over.

Superior aim and faster reflexes are not the only contributors to victory or defeat. Players have to think creatively, using causality and their team to surprise and outsmart their opponents inside the time loop.

RELIVE THE PAST TO CHANGE THE FUTURE!

LEMNIS GATE is about skill, strategy, and time-traveling. It incorporates the traits already known by First-Person Shooter veterans with a quirky twist. While preserving the familiar feel of the genre, the time loop mechanic aims to add creative thinking into the mix, laying the foundation for highly competitive matches.

SEVEN HEROES, INFINITE POSSIBILITIES

With a roster of seven unique characters, players have to strategize their way to victory. Every hero possesses a distinctive loadout and special ability that will prove decisive in the battlefield. In this ground-breaking new FPS, characters from the past, present, and future play together as a team in order to defeat their opponents.

PLAY A TEAM GAME BY YOURSELF

LEMNIS GATE is a turn-based FPS where each character on your team is controlled by you. Experience deep, tactical team play like never before. No need for AI or other players, you can cooperate with yourself! We call this AUTO-COOP.

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Turn-Based FPS 101

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Ok! So we’re building a turn-based FPS inside of a time loop. But what does that mean? Every Lemnis Gate match is set inside of a 25-second time loop. Players take turns adding one character at a time into the loop. This means that at the beginning of each match, the map will be empty.

Gif overlooking empty map on Lemnis Gate Before match starts.


To start, you choose a character and spawn into the map. Each character can only be played once, making your selections a crucial component of your strategy. You then get 25 seconds to achieve your objective before the time loops. Objectives vary depending on the game mode.

Gif of first player selecting a character and shooting objectives for 25 seconds.


Your character will now replicate its actions over and over, round after round. Every move performed during your turn will be repeated until the end of the match.


Once you've played your turn, your opponent will now attempt to counteract your move by spawning his character into the 25 second time loop.


In between turns, players have access to the spectator mode. This feature allows both players to see the state of the time loop and use that information to plan their next move. Anticipating your opponent's actions is an integral part of a successful strategy.


As your second round starts, your newly spawned character will fight side by side with your previous character. Characters from the past, present, and future share the same battlefield.


Both players keep adding characters into the time loop until the end of the last round (5 characters each). Whoever achieves their objectives at the end of the last round is crowned victorious! Don't forget, only the final score at the end of the game matters.


Now that you understand how to play Lemnis Gate, be sure to stay in the loop by following us on Facebook, Twitter, and Instagram or simply chat with us on Discord. Better yet, you can Wishlist Lemnis Gate on Steam!

Bruno Capozzi Goldstein

Community Developer

Prologue

Prologue

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In the blog's first entry, we will address some core elements from our newest project, LEMNIS GATE. What it is? How it was born? What does it aim to become?...

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LEMNIS GATE
Platforms
Windows, XONE, PS4
Developer & Publisher
Ratloop Games Canada
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Latest tweets from @ratloopcanada

#TBT to @E3 2019. The day Lemnis Gate got nominated for not one, but TWO #Unreal Awards! It's also the day where Ja… T.co

18hours ago

So that land mine from your previous turn wasn't perfectly placed? EASY. Trigger it with bullets and finish what… T.co

Nov 13 2019

RT @rebheartsyou: 🌸🌸🌸🌸🌸 Happy Anniversary @PixellesMtl!! We've been directly changing the Montreal games industry (& beyond) for 7 YEARS! 🌸🌸🌸🌸🌸

Nov 13 2019

RT @EightyLevel: Devil Leonardo combat animation test by Myles Yeo #fun #gamedev #3dart #animation #3dmodeling #indiedev T.co

Nov 11 2019

That #monday feeling. T.co

Nov 11 2019

Hot Mess might be tiny, but she's quite the badass! Best think twice before crossing her toxic path!… T.co

Nov 9 2019

For this week's #IndieDevHour, we would like to share a sneak peek of a new map we are whiteboxing! Welcome to Fort… T.co

Nov 6 2019

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