A vast online world of blazing hack and slash action! It will be easy to play, just click a link and play in your browser! No signup or other hurdles to playing the game. You can Chain light and heavy blows, unleashing vicious combos upon your foes. Choose and master one of 3 classic roles: Healer, damage dealer and tank. Explore, socialize and quest with hundreds of other players in our vast online world.
A year on from our rather unsuccessful kickstarter we're back! Having kept ourselves going with a diet of bargain peanut butter and coffee we have completed Legends of Firestorm to the point that we're ready to start letting people (you!) play it.
The servers will be available at the times below. Be aware that this is still work in progress, the most notable outstanding feature being item drops. This is tech complete but we haven't dug into balancing the loot yet so at least for the current build you won't be finding any items from monsters (Sorry! this will be coming very very soon)
So if you want to try out our action packed real time mmo click below and join in the fun! All feedback is helpful so please post any thoughts you might have about the game, or issues you encounter below
We plan to run a server from:
Saturday 16th Aug 14:00 GMT -> Sunday 17th Aug 10:00 GMT(these times may vary depending on how busy the server is)
You can find the game as unity webplayer here;
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Thanks for reading our post, and hope to see you in game!
Frankie goes behind the scenes with a walk-through about creating the art for one of the monsters from Legends of Firestorm, the Pig Boss.
We've decided to abandon all player to player trade in Legends of Firestorm. Our hope is to achieve an itemisation dynamic closer to a single player RPG!
We've just launched a kickstarter campaign for Legends of Firestorm, a fast paced action mmo by development duo pandaknifetree!
Check out the first video for Legends of Firestorm, a vast online world of blazing hack and slash action!
sorry about the kickstarter! but keep it up!
Fantastic work guys.
Looks very nice! I'm keeping my eyes on this one. Can we expect to see any crafting elements in the game?
Hey thanks for your comment!
That's a good question. I'll try to write a post giving more details about the game in general soon but our basic intention is that crafting will be focused towards preparation for boss fights, with equipment coming primarily from instances and quests / challenges. We feel this will give a nice balance between sociable overworld hunting / gathering, and focused competitive gameplay.