This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns. You'll play as one of four new survivors armed with a wide and devastating array of classic and upgraded weapons. In addition to firearms, you'll also get a chance to take out some aggression on infected with a variety of carnage-creating melee weapons, from chainsaws to axes and even the deadly frying pan.

Post tutorial Report RSS L4D2 Mapping Tutorials -[Updated 2020]

Revised Left 4 Dead 2 mapping tutorials for 2020.

Posted by on - Basic Mapping/Technical

Uploaded all of the videos to LBRY. Will add embed codes if/when ModDB allows the LBRY url. Feel free to join LBRY using my invite code. Auto subscribes you to me and starts you off with more LBC.

Episode #1 - Your First Room

In this episode we will look at creating a room and basic Hammer controls.

Episode #2 - Props and Weapons

In this episode we will add a table to place our weapons, medkit and ammo.

Episode #3 - Checkpoint Doors

In this episode we will create the door from our starting point and a little hallway.

Episode #4 - Ladders

In this episode we extend our hallway and add a ladder.

Episode #5 - Visibility

In this tutorial we will take a quick look at visibility and how to optimize our levels. With more to come in later videos on optimization! We will also take a look at adjusting our lights to make the world darker.

Episode #6 - Nav Mesh basics

In this episode we will create our initial navmeshes so our AI can follow us and director can spawn zombies!

Episode #7 - Lightmap Resolution

In this episode we will look at Lightmap resolution and how to sharpen our shadows. We will also look at how to view/debug our lightmaps inside of Left 4 Dead 2.

Episode #8 - Skyboxes

In this episode we will setup our skybox for our level.

Episode #9 - Terrain

In this episode we will look at how to create terrain for our level.

Episode #10 - Water

In this episode we will add water to our level.

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