The last week we have managed to implemented the majority of the systems that Lazarus: The missing memory will need for the tech demo. These include the Hotbar switching for spells, the experience system (Allowing the player to gain levels by completing goals, achievements and killing enemies), the AI for the guards (Causing them to search and destroy the player and follow guard routes) and the Menus for the game.
Why don't we show that off?
We are waiting for the tech demo to come around so we can fully show what we are up-to to the public, at the moment we are in the polishing stages for everything to make sure it works as we have planed along with getting things added in. All will be shown very soon!
Bamboo Ravens eye candy
Over the past month Bamboo Raven has been pushing out consistently great artwork, ranging from character concepts to fully blown 3D models. As the tech demo is approaching they are working over-time just to make sure everything looks perfect. You can see some of their fantastic artwork below (or in our gallery!)
In the next few weeks you can expect to see a lot of activity behind the project as we make our final push towards the demo. We are still running a crowd funding behind the project (To pay for development costs / feed the team) and if you would like to get involved please make sure to check out our IndieGoGo project - Indiegogo.com if you can't help fund us, please share this to your friends and family, every little helps!
A couple of questions
We are always grateful for what the community think's of the project, as such we would like to ask what people would like to see in the tech demo. Be it some game-play you would like to see or the sort of magic Lazarus will be using. After the demo has been released we hope to build on the feedback provided to us to provide a game that people would like to play.