Last Regiment is an upcoming fantasy-themed strategy game with single-player campaigns and simultaneous turn-based multiplayer.
While the rest of the team prepares for the beta, we take a look at AI and observe their behavior in order to teach them how to move intelligently.
After last week's unit testing, we now focus on the game environment: playing around with the map editor and building levels as we prepare to make the...
We're going through every unit one by one to test every single power, every single trait, on every single terrain.
Aside from doing a mathematical balancing of the units' stats, we also have to make the subjective decision of what we think their powers and abilities...
Announcing our launch schedule for Last Regiment including the estimated price point and which content will be available in each release.
It started with a question: how come you don't promote your other games and we only hear about Last Regiment? Here we explain the three ways of publishing...
Genre differences are important in entertainment. Whether you're making a book, a movie, or a video game, you have to think about your audience's expectations...
In Last Regiment, we are writing the story of our main character, Olivia. As we do this, we find ourselves asking a lot of questions including: who are...
New people, new tutorial, and new backgrounds. Here's a reintroduction to Last Regiment.
We were at PAX South this year with a demo of Last Regiment, which includes a tutorial.
We're marking things off our checklist as we prepare the game for PAX South next year. How do we make the AI seem more human? How do we create a fun and...
We listened to feedback and made a lot of changes in how the game looks and plays.
There's a funnel of decision making when it comes to selling a game and when you fail at the first step, the rest of it doesn't matter. We apply this...
One of the challenges in writing a video game is fighting the urge to write the story and letting the player make his own. But before you can write a...
There are two truths in game development that people don't often realize. First, making a game isn't the hard part, it's getting people to know it exists...
As Kickstarter launches the new Drip, we share the indie dev struggles of how to market our marketing and get noticed in the huge gaming world of Kickstarter...
We look back on our convention experience in ESGS Philippines and focus on getting a solid build ready for PAX South 2018.
As we prepare the game for its first public viewing in an upcoming convention, we implement a lot of changes not just based on our playtesting, but also...
Sharing what goes on behind the scenes during game conventions, and the dangers of showing a pre-released game.
How do we make our fantasy game different from others? How do we make all of the game elements consistent and coherent? What features and platforms should...
We talk about how we use MS Excel to manage our data and how it is useful in terms of cross-referencing, balancing, and localization.
We list down the reasons why our strategy game isn't fun and figure out ways on how to fix it.
Introducing the new Tirezia and Mugroot factions in Last Regiment!
We spent the last two weeks working on two really big parts of the game: the game flow and the back-end. We'll also be altering some of our map art, because...
The challenge of game development is not just changing game ideas that suck, but also critically looking at why they suck. Here's a rundown of the what...
Check out our deckbuilder-style Choose Your Regiment screen, learn more about the first six factions, and watch our first live multiplayer playtest.
This week we added new art for the maps, such as bigger and more interesting tiles for the blocker features. We also answered the question "Why do game...
Sharing how we use MS Excel in developing games, including how we make individual hex tiles to create maps for Last Regiment. Also an update on the in-game...
Adding limiting factors to prevent steamrolling in games, revamping the main menu, and improving our editor.
We look back on what we learned from making our first strategy game and show an early build of how we address all that in Last Regiment.
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