“Once upon a time, there was a very sad princess. She felt so unloved and unhappy, that everything around her became grey and lifeless and the entire land was deprived of its color and joy. Our fable begins when a single, lonely lantern was lit in a faraway village…”
Be the wind and guide a beautiful sky lantern that spreads the powerful message of everlasting love, by bringing life and color back to the world around you. Enjoy four beautiful Asian-inspired worlds, each with a different theme, nature and architecture. Spread vibrant, happy colors through grey and lifeless lands by flying over them as a red, light-emitting lantern.
The influence of the lantern’s light not only changes the color of the world, but also produces various additional effects, such as turning other lamps on, bringing animals to life, and making windmills start spinning. You’ll ultimately succeed once the kingdom is full of color and happiness has returned to the land.
PRAGUE, Czech Republic, July 14th 2016 – 1C is happy to announce that it will be bringing peace and harmony to PC gamers with Lantern. Developed by Storm in a Teacup, this particular take on gaming in East Asian-inspired environments is designed to evoke a general sensation of positivity. It achieves this with a laid-back pace, mellow gameplay and pleasing visuals, fostered by an ambient East Asian soundtrack. Straightforward gameplay and simple controls go hand-in-hand with the game’s relaxing vibes, making it easy for players to just sit back and enjoy a few tranquil moments of stress-free gaming.
Lantern will be released on PC in November 2016, with support for both Oculus Rift and HTC Vive, allowing players to further immerse themselves in its unique environment. A playable build will be available and presented at Gamescom 2016 in Cologne this August.
The lyrical story of Lantern takes us to an imaginary world, inspired by East Asian nature and architecture. A sad princess has spread a veil of anguish over the land, and all of the color and life has been drained away. But joy and love are slowly finding their way back, through a magical Red Lantern that roams the lands, gradually ridding them of sorrow and dreariness. The players’ task is to guide the lantern through the environment, spreading color and joy to everything in its path.
About the game
“Once upon a time, there was a very sad princess. She felt so unloved and unhappy that everything around her became grey and lifeless, and the entire land was deprived of color and joy. Our fable begins when a single, lonely lantern was lit in a faraway village…”
Be the wind and guide a beautiful sky lantern that spreads the powerful message of everlasting love, bringing life and color back to the world around you. Enjoy four beautiful East Asian-inspired worlds, each with a different theme, nature and architecture. Fly the magical red lantern as it spreads vibrant, happy colors throughout these sad, grey lands.
The influence of the lantern’s light not only changes the color of the world, but also has various other effects, such as igniting other lamps, restoring animals to life, and making windmills start spinning. Ultimately success will come once the kingdom is full of color and happiness has returned to the land.
Platform: PC
Publisher: 1C Company
Developer: Storm in a Teacup
Release date: November 2016
Press kit:
Steam Store Page: Store.steampowered.com
Announcement Trailer: Youtube.com
Facebook page: Facebook.com
Should you have any questions, please contact us at pr@1cpublishing.eu
Founded in 1991, 1C is a global games publisher with offices located in Europe and Russia. The company releases PC games through its global network of independent distribution partners, digitally and at retail.
www.1cpublishing.com | 1C Showreel: Youtu.be
Storm in a Teacup was created by industry veteran Carlo Ivo Alimo Bianchi in 2013, to develop only the finest experiences in video gaming. The needs of the community are our needs as gamers, so we don’t think about them as simply ‘clients’. Instead, we listen to people, not to understand how to improve our business, but to understand how to create better entertainment.
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