Descobrimentos Portugueses, takes place in the Age of Discovery of the Portuguese empire in the XV century, where the player is the captain of a vessel set to sail the legendary path to Japan. In order to reach the destination the player will have to manage the entire ship, its resources and crew, as well as face several obstacles throughout the journey (Pirates, riots, storms, etc…).

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Kurofune DevLog - Steam Ready

Kurofune DevLog - Steam Ready

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Today we are sharing some of our experiences while making our steam page!

Kurofune DevLog - Balancing

Kurofune DevLog - Balancing

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We are so close to releasing the game, now what's left is just some minor bugs and a lot of balancing...

Kurofune DevLog - Work Environment

Kurofune DevLog - Work Environment

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Today we are talking about how our work dynamic works and how it has improved our work flow!

Kurofune DevLog - Polish

Kurofune DevLog - Polish

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As we are reaching the end of the development for this demo, we are finishing the polish and getting ready for the end goal!

Kurofune DevLog - End of Year + Merry Christmas

Kurofune DevLog - End of Year + Merry Christmas

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Well, for this year that's it. What an amazing year it has been and to end it right, we are just giving a small preview of whats to come next year.

Kurofune DevLog - Marketing

Kurofune DevLog - Marketing

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This week we are talking about something different, how to market your game and make it known to other people.

Kurofune DevLog - Personal Touch

Kurofune DevLog - Personal Touch

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What's a cultural game withouth a personal touch. Tune in a maybe you could help us fill in the blanks!

Kurofune DevLog - Scope

Kurofune DevLog - Scope

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We are preparing to realease a demo... but what should we include?

Kurofune DevLog - Art Changes

Kurofune DevLog - Art Changes

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What has changed in terms of art... and what will change.

Kurofune - Wishlist Ready

Kurofune - Wishlist Ready

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The release of Kurofune on Steam and ready for your wishlist.

Kurofune DevLog #9 - Finishing Touches

Kurofune DevLog #9 - Finishing Touches

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The final stretch in the production of our game. Time for some finishing touches.

Kurofune DevLog #8 - Simulations

Kurofune DevLog #8 - Simulations

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Applying the K.I.S.S. metod to our events, Keep It Simple (and) Short.

Kurofune DevLog #7 - Cutting Down

Kurofune DevLog #7 - Cutting Down

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The importance of having a realistic scope and coherence in a game.

Kurofune DevLog #6 - Game Design

Kurofune DevLog #6 - Game Design

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This week we will explain our philosophy on our approach to making the game design of Kurofune: Descobrimentos Portugueses.

Kurofune DevLog #5 - Battle and Reputation System

Kurofune DevLog #5 - Battle and Reputation System

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This week, we'll learn how the Battle System works and how it affects the Reputation System, along with the repercussions.

Kurofune: Descobrimentos Portugueses - Collecter's Edition Mock-Up

Kurofune: Descobrimentos Portugueses - Collecter's Edition Mock-Up

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Here is a quick Mock-Up of our Collecter's Edition Kit for our game Kurofune: Descobrimentos Portugueses.

Descobrimentos DevLog #4 - Economy

Descobrimentos DevLog #4 - Economy

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How the economy works, what it affects and ways to control it. Learn the ways of money making.

Descobrimentos DevLog #3 - Crew Setup

Descobrimentos DevLog #3 - Crew Setup

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How to chose your crew and what impacts does it have during the game. Everyone Matters.

Descobrimentos DevLog #2 - Map Features

Descobrimentos DevLog #2 - Map Features

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Introducing the main component of Descobrimentos Portugueses : The map.

Descobrimentos Devlog #1 - Introduction

Descobrimentos Devlog #1 - Introduction

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Travel the seas as the captain of a Portuguese ship.