This is an UE4 Tech demo for my Gore System Plugin. A C++ plugin that allows you to simply dismember your skeletal mesh. It aims to offer the the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier). You'll probably want to use this plugin in a horror game but you can apply it to any skeletal mesh like vehicles, animals, abstract stuffs...
Documentation for Gore System Plugin. Startup Guide v0.1.1 (Engine Versions: 4.21 / 4.22)
This PDF contains an easy way to handle my plugin. Since the system is pretty customizable this is just a guideline you shuld follow.
Startup Guide v0.1.1 (Engine Version: 4.21 / 4.22)