Reign & Rule is a game about capturing land to increase your countries size. However just telling your soldiers to go and fight off enemies in foreign lands isn't enough for the best results, you have to go in yourself as one of the kingdom's commanders and pry that land from the clutches of the enemy. This game contains two types of game play. First is the map mode where you decide the best spots and commanders for battle and which commanders to use in counter attacks. Second is the battle itself, in which you control a commander, who may or may not have an army depending on the circumstance, and fight the battle yourself.
This is a shortish update but it's been a while since the last.I've been doing lots of work on R&R but most of it broke the game or made it ugly. So now it's finally stable and picture worthy!
Some changes to make the game feel better and more fun.
Firstly: Soldier now can't occupy the same space as each other, which makes the game just a bit more realistic and feel a lot better.
Seas, ports,farms and towns have been added to the map. Farms and towns provide income. Farms provide more income than towns, but a town raises the defence of an area as well as provide money. Ports allow for attack by sea. This will be the ocean nations main form of attack.
Thirdly: This is kinda of a big change, however it is not fully complete or fleshed out. Basically, every character had 2 attacks they could do before. One was a basic attack and the other was a special ability/attack. Now they have 3 attacks. First stays the same and the seconds are getting nerfed to use less energy. The third attacks will require anything from 6-10 energy bars to activate and they will basically wreck most armies. The reason this is incomplete is because most characters now lack their second or third attack. This should hopefully be fixed by next update.
Ok, so finally graphics.
So the main change has been the characters:
So, if you look closely, all characters have been made 3D to fit in with the 3D landscape! This allows for relatively simple animations now. Soldiers can now walk around and look good doing it. Currently not all characters are converted due to there being a lot of them. Using this new system has open quite a few possibilities to make the game look nicer without have to make new sprites for new animations. For example, I quikly threw together a script which allows for characters with capes:
Even though this system now requires 10 new sprites for each character/soldier, I think it'll be worth it. 10 new sprites may not sound like a lot but 100-150 char sprites is a lot less work than 1000-1500 char sprites.
Ok well that's it, have a good day and thanks for reading the update. See ya later.
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