Kinetic Void is an in-depth ship builder combined with real time Space simulation game, set in a procedurally generated galaxy. Creating a New game will generate a new galaxy with different sectors, points of interest and factions. Players may build their own ship with a large library of modules, and customize it with varying subsystems and colors. Players may then share their ships through the Steam Workshop with others. Fight enemies, help allies, trade between factions, or simply be a mining drone carrier, the choice is entirely up to the player. Available through Steam's Early Access program, Kinetic Void is bringing a breath of fresh air to the genre of Space Sim games.

Post news Report RSS Shipyard Demo 0.14 update is live!

Version 0.14 of the Demo is up! Ships from previous builds are not guaranteed to load in current build. ============================== Changes ============================== load time (drastically) color apply time (now instant on all modules) Increased all Forward Thrust, and Pitch / Yaw by 200 more...

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Ships from previous builds are not guaranteed to load in current build.

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Changes
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load time (drastically)
color apply time (now instant on all modules)
Increased all Forward Thrust, and Pitch / Yaw by 200

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Addition
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1 new engine module
new textures (Much less memory usage)
new shaders
persistent direction arrow (temporary until shipyard assets are in place)
lighting to engines
window material and shader
more female connectors to Hull 2
many more asteroids to test sector, reduces mass on most smaller asteroids for physics fun!
‘Kinetic Void’ theme song to splash and shipyard
All 7 color fields are now used on ships

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Fix
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side male connectors on Cargohull 2 to be in the center
shadows (not perfect yet)
font resolution for better clarity
bug with placement block and hitting tab
all Block colliders
all Component colliders
all previews should now display
changed name of Cockpit 04 to Cockpit 4 for consistency

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Removed
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redundant textures
unneeded UI assets

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